Post by WickedXox on Sept 29, 2011 18:35:42 GMT -6
So this is the things I make when I'm bored with a small idea and have my books around, this seems almost trollish that of a creature that I've made but who cares
Corrupted Spell Warped Reptilian Entropic Half-Troll Shadow Woodling Were-Winged War Brachyurus of Legend Spell-Stitched Four Times Evolved Vampire Klurishir Paragon (Hybrid Form) AKA DM’s Evil Fun Toy of Death
Colossal Undead (Extraplaner, Shapechanger, Reptilian, Chaotic, Evil)
Hit Dice: 60D12+1260(+720) plus 136D10+2856 (+1632) plus 440(8988hp)
Initiative: +43 (+39 Dex, +4 Improved Init)
Speed: 435 ft. Fly 480 ft. (Perfect)
AC: 171 (-8 Size, +41 Dex, +104 Nat, +12 Insight, +12 Luck) Touch 67, Flat-Footed 118
Base Attack/Grapple: +85/+122
Attacks: 2 Pincers, Spines, Bite, 2 Claws, Slam
Damage: Slam 8d6+61, Claws 8d6+61, Bite 4d8+61, Pincers 8d6+61, Spines 4d6+88;+20 all +20 vile all
Face/Reach: 40 ft. by 40 ft./25ft.
Special Attacks: (+13 insight bonus), Spell like abilities +15 caster levels, Fear Aura, Improved Grab, Poison, Rend 8d6 +104+20 vile, Spell-Like Abilities, Sorcerer Spells, Summon Tanar’ri, Vorpal Pincers, Curse of Lycanthropy, Frightful Howl, Savage 35d6+104+20 vile, Cleric Spells, Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain, Negative Energy Ray, Stitched Spells, Evolved Spells, Paragon Spells
Special Qualities: DR 57/+5 (42/silver), Outsider traits, See Invisible, Tanar’ri traits, Fast Healing 20, Scent, Resist Cold, acid, electricity, fire, sonic 20, Darkvision 60 ft., Low-light vision, Shadow Blend, Evasion, Plant Traits, Venerability to fire, Alternate Forms, Blindsight 240 ft., Disruptive Attack, Enhanced Power +4 DC’s, Regrow Limbs, Greater Damage, SR 11+HD, Spell Absorption, Hold Breath, Gaseous Form, Limited SR 15+HD vs. Positive energy, Negative Adaptation, Negative Energy Aura, Turn Resistance +10, Unholy Toughness
Base Saves: Fort +111, Ref +111, Will +111
Abilities: Str 132(61), Dex 89(39), Con -, Int 41(15), Wis 43(16), Cha 52(21)
Skills: It can do anything, any way, and as good as it wants to.
Feats: Cleave, Great Cleave, Improved Crit. (Vorpel Pincers), Improved Crit. (Battle Axe), Multiattack, Multiweapon fighting, Power Attack, Iron Will, Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (Claw), Improved Critical (Bite), Improved Initiative, Improved Trip, Iron Will, Lighting Reflexes, Weapon Focus (claws), Weapon Focus (Bite), Combat Reflexes, Dexterous Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack, Run
Epic Feats: Epic Toughness (22 times), Blinding Speed (2 times), Improved Whirlwind Attack, Damage Reduction (9 times), Armor Skin (9 times), Epic Speed, Dire Charge
Climate/Terrain: Where ever it d**n well wants. Go on tell it, it can’t stay somewhere.
Organization: Solitary
Challenge Rating: 98 but read the description.
Treasure: Any and All not like you’ll ever get your mitts on it.
Alignment: What ever the hell it pleases you really want to ask it and be wrong?
Advancement: You think this can get stronger!?!?!?!?
Level Adjustment: Yeah you f**king wish. But just for laughs it is +107 so an ECL of 303. (Yeah I told you.)
Well the description goes here, but if your DM is throwing this at you, you f**ked up and are going to die so it does not matter what the hell it looks like you’re going to die and that’s final. You want an idea of looks, make it the hell up, cause that’s about all you can now.
Corrupted Spell Warped Reptilian Entropic Half-Troll Shadow Woodling Were-Winged War Brachyurus of Legend Spell-Stitched Four Times Evolved Vampire Klurishir Paragon (Hybrid Form) AKA DM’s Evil Fun Toy of Death
Colossal Undead (Extraplaner, Shapechanger, Reptilian, Chaotic, Evil)
Hit Dice: 60D12+1260(+720) plus 136D10+2856 (+1632) plus 440(8988hp)
Initiative: +43 (+39 Dex, +4 Improved Init)
Speed: 435 ft. Fly 480 ft. (Perfect)
AC: 171 (-8 Size, +41 Dex, +104 Nat, +12 Insight, +12 Luck) Touch 67, Flat-Footed 118
Base Attack/Grapple: +85/+122
Attacks: 2 Pincers, Spines, Bite, 2 Claws, Slam
Damage: Slam 8d6+61, Claws 8d6+61, Bite 4d8+61, Pincers 8d6+61, Spines 4d6+88;+20 all +20 vile all
Face/Reach: 40 ft. by 40 ft./25ft.
Special Attacks: (+13 insight bonus), Spell like abilities +15 caster levels, Fear Aura, Improved Grab, Poison, Rend 8d6 +104+20 vile, Spell-Like Abilities, Sorcerer Spells, Summon Tanar’ri, Vorpal Pincers, Curse of Lycanthropy, Frightful Howl, Savage 35d6+104+20 vile, Cleric Spells, Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain, Negative Energy Ray, Stitched Spells, Evolved Spells, Paragon Spells
Special Qualities: DR 57/+5 (42/silver), Outsider traits, See Invisible, Tanar’ri traits, Fast Healing 20, Scent, Resist Cold, acid, electricity, fire, sonic 20, Darkvision 60 ft., Low-light vision, Shadow Blend, Evasion, Plant Traits, Venerability to fire, Alternate Forms, Blindsight 240 ft., Disruptive Attack, Enhanced Power +4 DC’s, Regrow Limbs, Greater Damage, SR 11+HD, Spell Absorption, Hold Breath, Gaseous Form, Limited SR 15+HD vs. Positive energy, Negative Adaptation, Negative Energy Aura, Turn Resistance +10, Unholy Toughness
Base Saves: Fort +111, Ref +111, Will +111
Abilities: Str 132(61), Dex 89(39), Con -, Int 41(15), Wis 43(16), Cha 52(21)
Skills: It can do anything, any way, and as good as it wants to.
Feats: Cleave, Great Cleave, Improved Crit. (Vorpel Pincers), Improved Crit. (Battle Axe), Multiattack, Multiweapon fighting, Power Attack, Iron Will, Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (Claw), Improved Critical (Bite), Improved Initiative, Improved Trip, Iron Will, Lighting Reflexes, Weapon Focus (claws), Weapon Focus (Bite), Combat Reflexes, Dexterous Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack, Run
Epic Feats: Epic Toughness (22 times), Blinding Speed (2 times), Improved Whirlwind Attack, Damage Reduction (9 times), Armor Skin (9 times), Epic Speed, Dire Charge
Climate/Terrain: Where ever it d**n well wants. Go on tell it, it can’t stay somewhere.
Organization: Solitary
Challenge Rating: 98 but read the description.
Treasure: Any and All not like you’ll ever get your mitts on it.
Alignment: What ever the hell it pleases you really want to ask it and be wrong?
Advancement: You think this can get stronger!?!?!?!?
Level Adjustment: Yeah you f**king wish. But just for laughs it is +107 so an ECL of 303. (Yeah I told you.)
Well the description goes here, but if your DM is throwing this at you, you f**ked up and are going to die so it does not matter what the hell it looks like you’re going to die and that’s final. You want an idea of looks, make it the hell up, cause that’s about all you can now.