Post by WickedXox on Sept 29, 2011 18:26:38 GMT -6
NOBODY CREATURE
(Note: This and the following template are simlutaiously done for when one is created the other will as well if they also met the definition for the other template)
Nobody is a template that can be added to any living corporeal creature with a humanoid shape [Except Outsiders](referred to Hereafter as the base Creature) A Nobody Creature has all the base creature’s characteristics except as noted here.
Size and Type: Size becomes Medium-sized and become Outsider. Few subtypes remain.
Hit Dice: Changes to D8 if not already. Gains 2 HD.
Speed: Remains the same
AC: Gains +3 Insight, +3 Luck, +3 Natural
Attacks: N/A
Damage: N/A
Special Attacks: N/A
Special Qualities: Gains Detect Life, Damage Reduction 5/+2, Immuties
Base Saves: Ref +5, Will +2, Fort +1
Abilities: Add +2 to each even base score and +3 to every odd, Int drop to 5
Skills: Gains +3 Disguise, +4 Intimidate, +4 Move Silently, +3 Tumble
Feats: Gains toughness, Dodge, Weapon FocusB and Blind-fight
Climate/Terrain: Any
Organization: Solitary, pair, or group (4-6)
Challenge Rating: Base Creature +3
Treasure: ½ Standard
Alignment: Usually neutral
Level Adjustment: +2 due to increased hit die
Advancement: By Character Class
NOBODY CHARACTERS
Nobody characters with class levels due to the skills and abilities usually have levels in rogue, bard, or ranger. Every so often do they have levels in a spell caster classes. Though it barley happens there are few cases of barbarian, fighter, and monk. A Nobody is never a paladin nor do paladins ever become nobodies. If a paladin becomes one they loose all their powers as if fallen.
SAMPLE NOBODY CREATURE
This Example uses an Elf as the base creature
Dusk
Medium-Size Outsider (Elf)
Hit Dice: 3d8+3 (16hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 26 (+3 insight, +3 luck, +3 natural, +3 Dex, +3 Studded Leather, +1 Small Shield) Flat-footed 17, touch 19
Attacks: Longsword +4 melee; or longbow +7 ranged
Damage: Longsword 1d8+1; or longbow 1d8
Face/Reach: 5ft. By 5ft./5ft.
Special Qualities: Elven Traits, Outsider traits, Detect Life, Damage Reduction 5/+2, Immunities
Saves: Ref +11, Fort +4, Will +7
Abilities: Str 12, Dex 16, Con 10, Int 14, Wis 14, Cha 14
Skills: See above
Feats: Weapon Focus (Longbow), Toughness, Dodge, Weapon FocusB (Longsword), Blind-fight
Climate/Terrain: Any
Organization: Solitary, pair, or group (4-6)
Challenge Rating: 3
Treasure: ½ standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: N/A
COMBAT
Elven Traits: Elves traits listed in Player’s Handbook
Outsider Traits: Darkvision (60-foot range). It cannot be raised or resurrected
Detect Life: Coninuteusly a dusk can detect life as if using the detect alignment spell applied to living creatures.
Immunities: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, fear, and disease.
(Note: This and the following template are simlutaiously done for when one is created the other will as well if they also met the definition for the other template)
Nobody is a template that can be added to any living corporeal creature with a humanoid shape [Except Outsiders](referred to Hereafter as the base Creature) A Nobody Creature has all the base creature’s characteristics except as noted here.
Size and Type: Size becomes Medium-sized and become Outsider. Few subtypes remain.
Hit Dice: Changes to D8 if not already. Gains 2 HD.
Speed: Remains the same
AC: Gains +3 Insight, +3 Luck, +3 Natural
Attacks: N/A
Damage: N/A
Special Attacks: N/A
Special Qualities: Gains Detect Life, Damage Reduction 5/+2, Immuties
Base Saves: Ref +5, Will +2, Fort +1
Abilities: Add +2 to each even base score and +3 to every odd, Int drop to 5
Skills: Gains +3 Disguise, +4 Intimidate, +4 Move Silently, +3 Tumble
Feats: Gains toughness, Dodge, Weapon FocusB and Blind-fight
Climate/Terrain: Any
Organization: Solitary, pair, or group (4-6)
Challenge Rating: Base Creature +3
Treasure: ½ Standard
Alignment: Usually neutral
Level Adjustment: +2 due to increased hit die
Advancement: By Character Class
NOBODY CHARACTERS
Nobody characters with class levels due to the skills and abilities usually have levels in rogue, bard, or ranger. Every so often do they have levels in a spell caster classes. Though it barley happens there are few cases of barbarian, fighter, and monk. A Nobody is never a paladin nor do paladins ever become nobodies. If a paladin becomes one they loose all their powers as if fallen.
SAMPLE NOBODY CREATURE
This Example uses an Elf as the base creature
Dusk
Medium-Size Outsider (Elf)
Hit Dice: 3d8+3 (16hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 26 (+3 insight, +3 luck, +3 natural, +3 Dex, +3 Studded Leather, +1 Small Shield) Flat-footed 17, touch 19
Attacks: Longsword +4 melee; or longbow +7 ranged
Damage: Longsword 1d8+1; or longbow 1d8
Face/Reach: 5ft. By 5ft./5ft.
Special Qualities: Elven Traits, Outsider traits, Detect Life, Damage Reduction 5/+2, Immunities
Saves: Ref +11, Fort +4, Will +7
Abilities: Str 12, Dex 16, Con 10, Int 14, Wis 14, Cha 14
Skills: See above
Feats: Weapon Focus (Longbow), Toughness, Dodge, Weapon FocusB (Longsword), Blind-fight
Climate/Terrain: Any
Organization: Solitary, pair, or group (4-6)
Challenge Rating: 3
Treasure: ½ standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: N/A
COMBAT
Elven Traits: Elves traits listed in Player’s Handbook
Outsider Traits: Darkvision (60-foot range). It cannot be raised or resurrected
Detect Life: Coninuteusly a dusk can detect life as if using the detect alignment spell applied to living creatures.
Immunities: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, fear, and disease.