Post by WickedXox on Sept 29, 2011 18:23:07 GMT -6
MULTILIMBED CREATURE
“Multilimbed” is an inherited template that can be added to (referred to Hereafter as the base Creature) A Metalloid Creature has all the base creature’s characteristics except as noted here.
Size and Type: Humanoid creatures become a monstrous humanoid other wise same as base creature
Hit Dice: Same as base creature
Speed: Every extra set of legs increases the speed of the creature by 10 ft. Flight speed increase by 10 ft. per set of wings
AC: Same as base creature
Attacks: If the extra limbs are have natural attacks for base creature gains attacks as such
Damage: Same as base creature
Special Attacks: Same as attacks, if base creature is a spell caster can cast extra spell around per extra set of arms
Special Qualities: Same as base creature
Base Saves: Same as base creature
Abilities: Str +2 per set of arms, Dex +2 per set of legs or wings
Skills: Same as base creature
Feats: Same as base creature
Climate/Terrain: Same as base creature
Organization: Solitary
Challenge Rating: See multiheaded creature
Treasure: Same as base creature
Alignment: Same as base creature
Level Adjustment: Same as challenge rating
Advancement: Same as base creature
MULTILIMBED CHARACTERS
SAMPLE MULTILIMBED CREATURE
This Example uses a Displacer Beast as the base creature with multiple tentacles
Striker Displacer
Large Magical Beast
Hit Dice: 6d10+18 (51 hp)
Initiative: +2
Speed: 40 ft.
AC: 16 (-1 size, +2 Dex, +5 natural)
Attacks: 8 tentacles +9 melee and Bite +4 melee
Damage: Tentacles 1d6+4, Bite 1d8+2
Face/Reach: 10ft./5ft. (10ft. with tentacles)
Special Attacks:-
Special Qualities: Darkvision 60 ft., displacement, lowlight vision, resistance to ranged attacks
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8
Skills: Hide +10, Listen +5, Move Silently +7, Spot +5
Feats: Alertness, Dodge, Stealthy
Climate/Terrain: Temperate Hills
Organization: Solitary, Pair, or pride (6-10)
Challenge Rating: 7
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 7-9 HD(Large); 10-18 HD (Huge)
Level Adjustment: +6
“Multilimbed” is an inherited template that can be added to (referred to Hereafter as the base Creature) A Metalloid Creature has all the base creature’s characteristics except as noted here.
Base Creature Size Maximum additional sets of limbs Up to medium-size 1 Large 3 Huge 7 Gargantuan 11 Colossal 21 |
Size and Type: Humanoid creatures become a monstrous humanoid other wise same as base creature
Hit Dice: Same as base creature
Speed: Every extra set of legs increases the speed of the creature by 10 ft. Flight speed increase by 10 ft. per set of wings
AC: Same as base creature
Attacks: If the extra limbs are have natural attacks for base creature gains attacks as such
Damage: Same as base creature
Special Attacks: Same as attacks, if base creature is a spell caster can cast extra spell around per extra set of arms
Special Qualities: Same as base creature
Base Saves: Same as base creature
Abilities: Str +2 per set of arms, Dex +2 per set of legs or wings
Skills: Same as base creature
Feats: Same as base creature
Climate/Terrain: Same as base creature
Organization: Solitary
Challenge Rating: See multiheaded creature
Treasure: Same as base creature
Alignment: Same as base creature
Level Adjustment: Same as challenge rating
Advancement: Same as base creature
MULTILIMBED CHARACTERS
SAMPLE MULTILIMBED CREATURE
This Example uses a Displacer Beast as the base creature with multiple tentacles
Striker Displacer
Large Magical Beast
Hit Dice: 6d10+18 (51 hp)
Initiative: +2
Speed: 40 ft.
AC: 16 (-1 size, +2 Dex, +5 natural)
Attacks: 8 tentacles +9 melee and Bite +4 melee
Damage: Tentacles 1d6+4, Bite 1d8+2
Face/Reach: 10ft./5ft. (10ft. with tentacles)
Special Attacks:-
Special Qualities: Darkvision 60 ft., displacement, lowlight vision, resistance to ranged attacks
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8
Skills: Hide +10, Listen +5, Move Silently +7, Spot +5
Feats: Alertness, Dodge, Stealthy
Climate/Terrain: Temperate Hills
Organization: Solitary, Pair, or pride (6-10)
Challenge Rating: 7
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 7-9 HD(Large); 10-18 HD (Huge)
Level Adjustment: +6