Post by WickedXox on Sept 29, 2011 18:22:31 GMT -6
BONELESS FLESH CREATURE
“Boneless Flesh” is an acquired template that can be added to any creature ordinarily with a skeleton system(referred to Hereafter as the base Creature) A boneless flesh Creature has all the base creature’s characteristics except as noted here.
Size and Type: The creature’s type changes to Ooze
Hit Dice: Changes to d10.
Speed: Reduced to 15ft.
AC: Natural armor bonus -2
Attacks: Looses all attacks and gains a slam
Damage: The slam does as follows based on size
Special Attacks: Acid, Improved grab
Special Qualities: Blindsight, Ooze traits, split
Base Saves: Same as base creature
Abilities: Con +6, Dex -4, Int drops to 1, Wis -4, Cha -4
Skills: Looses all skills from lack of Int
Feats: Same as base creature
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: Base creature’s CR +2
Treasure: None
Alignment: Always neutral
Level Adjustment: Lack the intelligence to be playable characters. So they have no level adjustment.
Advancement: None
Note: If the boneless flesh creature is made with the remove bone spell then a skeleton is also created at the base creature’s size, listed in the monster manual or as the bone template placed on the creature
SAMPLE BONELESS FLESH CREATURE
This Example uses a Beholder as the base creature
EYE GOO
Large Ooze
Hit Dice: 11d10+92 (152 hp)
Initiative: +4
Speed: 5 ft
AC: 22 (-1 size, +13 Natural)
Attacks: Slam +7
Damage: Slam 2d4
Face/Reach: 10ft./5ft.
Special Attacks: Acid, Improved Grab
Special Qualities: Blindsight, Ooze traits, Split
Saves: Fort +12, Ref +3, Will +5
Abilities: Str 10, Dex 10, Con 24, Int 1, Wis 11, Cha 11
Skills: None
Feats: Alertness, Great Fortitude, Improved Initiative, Iron Will
Climate/Terrain: Underground
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always natural
Advancement: None
Level Adjustment: None
“Boneless Flesh” is an acquired template that can be added to any creature ordinarily with a skeleton system(referred to Hereafter as the base Creature) A boneless flesh Creature has all the base creature’s characteristics except as noted here.
Size and Type: The creature’s type changes to Ooze
Hit Dice: Changes to d10.
Speed: Reduced to 15ft.
AC: Natural armor bonus -2
Attacks: Looses all attacks and gains a slam
Damage: The slam does as follows based on size
Size Damage Size Damage Fine 1 Large 2d4 Diminutive 1d2 Huge 2d6 Tiny 1d3 Gargantuan 2d8 Small 1d4 Colossal 4d6 Medium-size 1d6 |
Special Attacks: Acid, Improved grab
Special Qualities: Blindsight, Ooze traits, split
Base Saves: Same as base creature
Abilities: Con +6, Dex -4, Int drops to 1, Wis -4, Cha -4
Skills: Looses all skills from lack of Int
Feats: Same as base creature
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: Base creature’s CR +2
Treasure: None
Alignment: Always neutral
Level Adjustment: Lack the intelligence to be playable characters. So they have no level adjustment.
Advancement: None
Note: If the boneless flesh creature is made with the remove bone spell then a skeleton is also created at the base creature’s size, listed in the monster manual or as the bone template placed on the creature
SAMPLE BONELESS FLESH CREATURE
This Example uses a Beholder as the base creature
EYE GOO
Large Ooze
Hit Dice: 11d10+92 (152 hp)
Initiative: +4
Speed: 5 ft
AC: 22 (-1 size, +13 Natural)
Attacks: Slam +7
Damage: Slam 2d4
Face/Reach: 10ft./5ft.
Special Attacks: Acid, Improved Grab
Special Qualities: Blindsight, Ooze traits, Split
Saves: Fort +12, Ref +3, Will +5
Abilities: Str 10, Dex 10, Con 24, Int 1, Wis 11, Cha 11
Skills: None
Feats: Alertness, Great Fortitude, Improved Initiative, Iron Will
Climate/Terrain: Underground
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always natural
Advancement: None
Level Adjustment: None