Post by WickedXox on Sept 29, 2011 18:17:54 GMT -6
Organization Member
Welcome number __. Your new name is --------.
Hit Dice: d10
Requirements
To qualify to become an Organization Member, a character must fulfill all the following criteria.
Race: Nobody
Weapon: Must use a weapon not already in used in the Organization (This includes if the user is already dead)
Feats: Weapon Proficiency, Weapon Focus, and Weapon Finesse in one weapon
Special: Must be recruited by Organization
Special: Must have at least 5 Levels in one basic class
Class Skills
The Organization Member’s class skills (and they key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex),Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Knowledge (Arcana, Geography, History, Local, Nature) (Int), Listen (Wis), Move Silently (Dex), Ride Lips (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Wilderness Lore (Wis)
Skill Points at Each Level: 5+ Int Modifier
Class Features
All of the following are class features of the
Weapon and Armor Proficiency: Loose all proficiencies with weapons except their chosen weapon. Light armor proficiencies.
Propriety Affiliation:
Limited Control: At first level an organization member can lightly command dusk and the like as if being a higher ranking officer (i.e. Might listen but not always follow order). At 6th level this increases to dusk will follow every command, and the similar Nobody of that member can be commanded as the dusk use to. Finally at 10th level both kinds of Nobody follow order of the member. (Note: This power is lost if a member betrays the organization or the superior is near, the superior is absolute and all lesser Nobodies follow him above all else.)
Robe: At 2nd level an organization member gains the official robe. This robe prevents the wearer from being detect by detect life or the scent powers of other members. It also gives the wearer the benefit of fortification, shadow, and silent moves armor properties. This robe also gives back some of the immunites they lost at first level.
Dark Corridor: At 3rd level an organization member can create a dark corridor. The dark corridor is like a dimension door between the gray area and the marital plane. At third level the corridor only leads to a general area such as the country, at 7th level it leads to an area within one mile of the intended area, at 9th level the corridor leads to an almost exact location. The corridor can only go between the intended area and the gray area.
Scent: At 4th level an organization member can sense the presence of other dark presences such as other Nobodies or heartless. They can sense within a 1 mile radius but can not sense to the exact location but can sense in the general direction and area.
Specialty Weapon:
Hide in Plain Sight: At 8th level an organization member can stand in common sight and not be noticed by others unless he wants to be noticed and can limit hearing to others but not above normal conversation.
Welcome number __. Your new name is --------.
Hit Dice: d10
Requirements
To qualify to become an Organization Member, a character must fulfill all the following criteria.
Race: Nobody
Weapon: Must use a weapon not already in used in the Organization (This includes if the user is already dead)
Feats: Weapon Proficiency, Weapon Focus, and Weapon Finesse in one weapon
Special: Must be recruited by Organization
Special: Must have at least 5 Levels in one basic class
Class Level Base Attack Bonus Fort Save Ref Save Will Save Spells Per Day/ Known Special 1 +1 +2 +2 +2 +1 level of existing class Property Affiliation, Limited control 2 +2 +3 +3 +3 Gain Robe 3 +3 +4 +4 +4 +1 level of existing class Dark Corridor (General Area) 4 +4 +5 +5 +5 Scent 5 +5 +6 +6 +6 +1 level of existing class Specialty Weapon 6 +6 +7 +7 +7 Greater Control 7 +7 +8 +8 +8 +1 level of existing class Intermediate Dark Corridor 8 +8 +9 +9 +9 Hide in Plain Sight 9 +9 +10 +10 +10 +1 level of existing class Perfect Dark Corridor 10 +10 +11 +11 +11 Complete Control |
Class Skills
The Organization Member’s class skills (and they key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex),Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Knowledge (Arcana, Geography, History, Local, Nature) (Int), Listen (Wis), Move Silently (Dex), Ride Lips (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Wilderness Lore (Wis)
Skill Points at Each Level: 5+ Int Modifier
Class Features
All of the following are class features of the
Weapon and Armor Proficiency: Loose all proficiencies with weapons except their chosen weapon. Light armor proficiencies.
Propriety Affiliation:
Limited Control: At first level an organization member can lightly command dusk and the like as if being a higher ranking officer (i.e. Might listen but not always follow order). At 6th level this increases to dusk will follow every command, and the similar Nobody of that member can be commanded as the dusk use to. Finally at 10th level both kinds of Nobody follow order of the member. (Note: This power is lost if a member betrays the organization or the superior is near, the superior is absolute and all lesser Nobodies follow him above all else.)
Robe: At 2nd level an organization member gains the official robe. This robe prevents the wearer from being detect by detect life or the scent powers of other members. It also gives the wearer the benefit of fortification, shadow, and silent moves armor properties. This robe also gives back some of the immunites they lost at first level.
Dark Corridor: At 3rd level an organization member can create a dark corridor. The dark corridor is like a dimension door between the gray area and the marital plane. At third level the corridor only leads to a general area such as the country, at 7th level it leads to an area within one mile of the intended area, at 9th level the corridor leads to an almost exact location. The corridor can only go between the intended area and the gray area.
Scent: At 4th level an organization member can sense the presence of other dark presences such as other Nobodies or heartless. They can sense within a 1 mile radius but can not sense to the exact location but can sense in the general direction and area.
Specialty Weapon:
Hide in Plain Sight: At 8th level an organization member can stand in common sight and not be noticed by others unless he wants to be noticed and can limit hearing to others but not above normal conversation.