Post by WickedXox on Sept 29, 2011 17:31:46 GMT -6
DMG
• Arcane Archer-Elf or Half-Elf, Base attack +6, Weapon Focus (any bow other than cross), Point Blank Shot, Precise Shot, Ability to cast 1st level arcane spells
• Assassin-Any evil, Move silently 8 ranks, Hide 8 ranks, Disguise 4 ranks, Must kill someone for no other reason than to join the assassins
• Blackguard-Any evil, Base attack +6, Knowledge (religion) 2 ranks, Hide 5 ranks, Cleave, Sunder, made peaceful contact w/ evil outsider who was summoned by him or someone else to have contracted the taint of true evil
• Dwarven Defender-Any lawful, Dwarf, Base attack +7, Dodge, Endurance, Toughness
• Loremaster-Ability to cast seven different divinations one of which must be 3rd level or higher, 10 ranks in any two knowledges each, Any three metamagic or item creation, Skill focus (knowledge [any individual knowledge skill])
• Shadowdancer-Move silently 8 ranks, Hide 10 ranks, Perform 5 ranks, Dodge, Mobility, Combat reflexes
Savage Species
• Emancipated Spawn-Intelligent undead created by another undead using its create spawn ability, Base attack +3, Must have been created a spawn by an undead creature that has since been destroyed
• Illithid Savant-Mind Flayer, Knowledge (Arcana) 10 ranks, Must have consumed the brain of a creature of CR 9 or higher
• Master of Flies-Any nongood, Escape artist 5 ranks, Knowledge (nature) 8 ranks, Quick change, Must possess ability to change form
• Scaled Horror-Either aquatic or reptilian subtype, Base attack +5, Hide 5 ranks, Move silently 5 ranks, either swim 5 ranks or +8 racial bonus on swim
• Siren-Bluff 6 ranks, Intimidate 6 ranks, Perform 8 ranks (of either ballad, buffoonery, chant, epic, limericks, melody, ode, or storytelling), must posses an innate sonic, mind-affecting ability
• Slaad Brooder-Any slaad, any chaotic, concentration 10 ranks, Great Fortitude, Improved Multiattack
• Survivor-Highest base save must be lower than character level, concentrated month of study in which they stay in one place and spend all waking hours in study, practice, and meditation
• Sybil-Neutral, Concentration 10 ranks, Knowledge (Arcana) 8 ranks, Sense motive 8 ranks, Empower spell-like ability, must have innate spell-like divination ability
• Waverider-Fey, humanoid, monstrous humanoid, or outsider w/ aquatic subtype, Base attack +5, Ride (an aquatic animal) 6 ranks, Mounted Archery, Mounted Combat
• Yuan-Ti Cultist-Yaun-ti halfblood or abomination, any evil, worship Merrshaulk, Craft (alchemy) 5 ranks, Knowledge (Religion) 10 ranks, Perform (Chant) 1 rank, Ability to cast 3rd-level divine spells
Epic Handbook
• Agent Retriever-Any lawful, Gather information 24 ranks, Knowledge (planes) 15 ranks, Track
• Cosmic Descryer-Knowledge (planes) 24 ranks, Spell focus (conjuration), Energy Resistance, Ability to cast gate and any planar ally spell, Previously traveled to any other plane of existence
• Divine Emissary-Base attack +23, Weapon focus (deity’s favored weapon), Great smiting, Knowledge (religion) 10 ranks, Must have patron deity, complete some quest that furthers deity’s goals so much that it impresses deity
• Epic Infiltrator-Any nonchaotic, Bluff 24 ranks, Diplomacy 10 ranks, Disguise 24 ranks, Read lips 10 ranks, Alertness, Polyglot, Must have successfully spent one month using disguise skill to pose as someone else
• Guardian Paramount-Base attack +15, Spot 13 ranks, Alertness, Lighting reflexes, Blinding speed, Superior Initiative, Uncanny dodge, evasion
• High Proselytizer-Diplomacy 12 ranks, Knowledge (Religion) 24 ranks, Leadership, Epic Leadership, Ability to cast 5th-level divine spells, must have a patron deity
• Legendary Dreadnought-Base attack +23, Intimidate 15 ranks, Combat reflexes, Great cleave, Improved bull rush, Improved critical
• Perfect Wight-Hide 24 ranks, Move Silently 24 ranks, Self-concealment, sneak attack +10d6
• Union Sentinel-Any lawful, Base attack +21, Diplomacy 8 ranks, Knowledge (local) 8 ranks, Alertness, Improved disarm, Armor Skin, Reside in the demiplane-city of union
Vile Darkness
• Cancer Mage-Any evil, Base Fort +5, Heal 3 ranks, Hide 6 ranks, Knowledge (Nature) 2 ranks, Move Silently 6 ranks, Great Fortitude, Poison Immunity, Toughness, fallen victim to ravages of a disease and must have taken damage from a poison
• Demonologist-Chaotic Evil, Knowledge (Arcana) 4 ranks, Knowledge (Planes) 8 ranks, Evil Brand, Sacrificial Mastery, Malign spell focus, be able to cast at least six arcane spells of conjuration school, one of which must be at least 3rd level
• Diabolist-Lawful Evil, Base will +5, Bluff 3 ranks, Intimidate 3 ranks, Knowledge (Planes) 8 ranks, Evil Brand, Corrupt Spell, Must offer soul to forces of hell in exchange for power
• Disciple of Asmodeus-Lawful evil or neutral evil, Bluff 4 ranks, Diplomacy 5 ranks, Sense Motive 4 ranks, Disciple of darkness, Evil brand, Leadership, The sect of Asmodeus initiates its disciple in a horrific rite that involves the sacrifice of an intelligent being (who is of royal blood or similar political significance)
• Disciple of Baalzebul-Any Evil, Bluff 10 ranks, Diplomacy 4 ranks, Gather Information 4 ranks, Disciple of Darkness, The sect of Baalzebul initiates new disciples in a terrible ritual that involves sacrifice of an intelligent being (which must take place in the home of the sacrificial victim)
• Disciple of Dispater-Any evil, Base attack +6, Disciple of darkness, Expertise, Power Attack, Dispater’s sect initiates new disciple in a terrible ritual that involves the sacrifice of an intelligent being atop an altar made of iron (must take place in the presence of an erinyes, who reports back to Dispater afterward)
• Disciple of Mammon-Any evil, Base attack +4, Appraise 6 ranks, Open Lock 4 ranks, Pick pocket 4 ranks, Disciple of darkness, Character must go through a disgusting and humiliating sexual ritual and betray her closes friend to an evil end before she can properly serve her new master
• Disciple of Mephistopheles-Any evil, Base attack +6, Disciple of darkness, Evil brand, The sect of Mephistopheles welcomes new disciples with a terrible ritual that involves the sacrifice of an intelligent being in a magical fire
• Lifedrinker-Any evil, Knowledge (Arcana) 6 ranks, Spellcraft 6 ranks, vampire
• Mortal Hunter-Any outsider, Any evil, Base attack +5, Move silently 3 ranks, Speak common, Wilderness lore 5 ranks, Alertness, Mortalbane, Track
• Soul Eater-Any living nonhumanoid (monstrous humanoid is acceptable), Any evil, Base attack +5, Knowledge (Arcana) 2 ranks, Alertness, Weapon focus (claw or other natural weapon), exchange for continues life must feed on souls with emissary of an evil god or a powerful fiend at verge of death
• Thrall of Demogorgon-Chaotic Evil, Base attack +4, Knowledge (Arcana) 2 ranks, Knowledge (Religion) 2 ranks, Knowledge (any other) 2 ranks, Willing deformity, Thrall to demon, Must be able to cast first level spells or make sneak attacks, Sacrifice an intelligent being dedicated to Demogorgon on unhallowed ground, at night, in the presence of a demon
• Thrall of Graz’zt-Any evil, Knowledge (Arcana) 5 ranks, Bluff 2 ranks, Diplomacy 2 ranks, Thrall to demon, Violate spell, Able to cast 3rd level spells with evil descriptor, sacrifice of an intelligent being within an area of magical darkness under the influence of a desecrate or unhallow spell
• Thrall of Juiblex-Any evil, Base Fort +6, Escape Artist 5 ranks, Thrall to demon, Willing deformity, must have been polymorphed or experienced some sort of shapechanging experience, sacrifice of an intelligent being in presence of at least three oozes, slimes, or puddings and victim must be dissolved in acid
• Thrall of Orcus-Any evil, Base attack +4, Knowledge (Arcana) 2 ranks, Knowledge (Undead) 2 ranks, Lichloved, Thrall to demon, Be able to cast a spell of the necromancy school, sacrifice of intelligent being in complete darkness atop an alter made of at least thirty skulls
• Ur-Priest-Any evil, Base fort +3, Base will+3, Bluff 6 ranks, Knowledge (Arcana and planes) 5 ranks, Knowledge (Religion) 8 ranks, Spellcraft 8 ranks, Iron will, Malign spell focus, must have no ability to cast divine spells, character must be trained by another ur-priest
• Vermin Lord-Any evil, Hide 3 ranks, Knowledge (Nature) 2 ranks, Move Silently 3 ranks, Verminfriend, be able to cast giant vermin spell, be ordained by an intelligent evil creature with a physical resemblance to vermin
• Warrior of Darkness-Any evil, Base attack +5, Alchemy 3 ranks, Knowledge (Arcana) 3 ranks, Speak abyssal or infernal, Spellcraft 1 rank, Iron will, must endure a week of painful and scarring black magic rituals performed in solitude, the secrets of which take months to study and research successfully.
Eberron Campaign Setting
• Dragonmark Heir-member of appropriate dragonmarked race and house, 7 ranks in any two skills, Favored in House, Least Dragonmark
• Eldeen Ranger-Sect alignment, Base attack +5, Knowledge (Nature) 6 ranks, Survival 8 ranks, Track, Favored enemy class feature
• Exorcist of the Silver Flame-Any good, Base attack +3, Knowledge (Planes) 3 ranks, Knowledge (Religion) 8 ranks, cast 1st-level divine spells, worshiper of the silver flame
• Extreme Explorer-Base attack +4, Knowledge (Dungeouneering) 4 ranks, Survival 4 ranks, Action Boost
• Heir of Siberys-Dragonmarked race, 15 ranks in any two skills, Heroic spirit, can not have Dragonmark feat
• Master Inquisitive-Gather information 6 ranks, Search 3 ranks, Sense motive 6 ranks, Investigate
• Warforged Juggernaut-Warforged, Base attack +5, Adamantine body, Improved Bull Rush, Power Attack
• Weretouched Master-Shifter, Base attack+4, Knowledge (Nature) 5 ranks, Survival 8 ranks, any shifter feat
Bards and Ballads
• Conductor-Perform 16 ranks, Listen 10 ranks, must have Bardic Music
• Serenader-Any non-lawful, Perform 10 ranks, Bluff 10 ranks, Bardic Music, must have wooed a member of opposite gender only for sake of having them fall in love with you
Beyond Monks
• Armor Pugilist-Base attack +5, Improved unarmed strike, Extreme Conditioning, Steel Limbs, Stunning Fist or stunning attack ability, Toughness (taken at least twice)
• Blade Artist-Base attack +5 or higher, Craft (weaponsmith) 2 ranks, Improved Unarmed Strike, Stunning Fist or stunning attack ability, Quick Draw, Point Blank Shot, Weapon finesse dagger, Weapon focus dagger
• Blood Hunter-Any evil, Base attack +6, Improved Unarmed Strike, Stunning fist, Track, Must have made peaceful contact with cruoshan vampire (blood hunter w/vampire template) and sworn allegiance to creature for training and taste of vampire blood
• Crooked Monk-Any chaotic, Improved Unarmed Strike, Escape Artist 10 ranks, be willing to try anything (have levels in any three different non-prestige classes)
• Ghost Killer-Any good, Base attack +4, Focus Ki, Improved Unarmed Strike, Stunning fist, Iron Will, Diplomacy 5 ranks, Knowledge (Religion) 2 ranks, ability to turn undead
• Ki Blaster-Any good or evil, Base attack +5, Improved unarmed strike, Stunning fist, Far Strike, Focus Ki, either Inner darkness or Inner light ki feats
• Pysnergist-Any lawful, Base attack +4, Improved unarmed strike, Inertial armor, Stunning fist, two psionic feats, 4+ power points/day
• Storm Lord-Any non-lawful, Improved Unarmed Strike, Stunning Fist, Thunder Strike, Wilderness Lore 8 ranks, be able to cast at least one spell with [electricity] descriptor or you must have been hit by lighting from an actual storm
• Sylvan Monk-Deflect Arrows, Dodge, Improved Unarmed Strike, Leveraged Throw, one of the three following: Charge Throw, Mobility, or Improved Trip, Tumble 9 ranks, Knowledge (Nature) 4 ranks, have evasion ability
• Tanerist-Any lawful, Base attack +5, Heal 5 ranks, Profession (Herbalist) 5 ranks, Improved Unarmed Strike, Stunning Fist, Endurance
Book of Exalted Deeds
• Anointed Knight-Any good, Base attack +5, Craft (Alchemy) 5 ranks, Knowledge (Arcana) 3 ranks, Spellcraft 3 ranks, Ancestral Relic
• Apostle of Peace-Any good, Base Will +5, Concentration 10 ranks, Diplomacy 6 ranks, Sacred Vow, Vow of Nonviolence, Vow of Peace, Vow of Poverty
• Beloved of Valarian-Female, Any good, Base attack +7, Knowledge (Nature) 5 ranks, Ride 10 ranks, Mounted Combat, Sacred Vow, Vow of Chastity, Meditate in druid’s grove and fast until she saves life of animal in danger
• Celestial Mystic-Lawful good, Knowledge (Arcana) 4 ranks, Knowledge (Planes) 4, Knowledge (Religion) 6 ranks, Spellcraft 6, Servant of Havens, Sacred Vow, Vow of Abstinence, Able to cast 4th-level spells
• Champion of Gwynharwye-Chaotic Good, Base attack +6, Intimidate 9 ranks, Knight of Stars, Righteous Wrath
• Defender of Sealtiel-Lawful good, Base attack +7, Listen 5 ranks, Diehard, Endurance, Servant of the Heavens
• Emissary of Barachiel-Lawful good, Diplomacy 8 ranks, Knowledge (Planes) 4 ranks, Servant of the Heavens, Words of Creation
• Exalted Arcanist-Any good, Will +5, Knowledge (Arcana) 9 ranks, Knowledge (Religion) 4 ranks, Consecrate Spell, Purify Spell, able to spontaneously cast 3rd-level arcane spells
• Fist of Raziel-Lawful good, Base attack +6, Diplomacy 5 ranks, Knowledge (Religion) 5 ranks, Power Attack, Servant of the Heavens, able to cast divine favor
• Initiate of Pistis Sophia-Lawful good, Base Fort +5, Base Ref +5, Base Will +5, Concentration 9 ranks, Sacred Vow, Sanctify Ki Strike, Servant of the Heavens
• Lion of Taslisid-Neutral good, Base attack +4, Knowledge (Nature) 9 ranks, Survival 9 ranks, Favored of companions, Summon nature’s ally 2, have animal companion class feature
• Prophet of Erthaol-Lawful good, Knowledge (Arcana) 5 ranks, Spellcraft 10 ranks, Sacred Vow, Servant of the Heavens, Spell Focus (Divination), Vow of Chastity, Able to cast 4th level spells
• Risen Martyr-Any good, All base saves +2, Any one skill 9 ranks, Speak (Celestial), Nimbus of Light, any other exalted feat, must have suffered martyrdom
• Sentinel of Bharrai-Any good, Knowledge (Arcana) 8 ranks, Knowledge (Nature) 8 ranks, Spellcraft 8 ranks, Sacred Vow, Vow of Obedience
• Skylord-Any good, Elf or half-elf, Base attack +7, Handle animal 10 ranks, Ride 10 ranks, Mounted Combat, either Mounted Archery or Ride by attack, one exalted feats, must spend 1 week living and meditating atop a mountain
• Slayer of Domiel-Lawful good, Hide 8 ranks, Move Silently 8 ranks, Sanctify Martial Strike, Servant of the Heavens, Sneak attack +3d6, evasion class ability
• Stalker of Kharash-Neutral good, Hide 8 ranks, Move Silently 8 ranks, Alertness, Favored of the Companions, Track
• Swanmay-Female, Any good, Knowledge (Nature) 8 ranks, Speak Sylvan, Survival 8 ranks, Sacred vow, Vow of Purity, Able to cast speak with animals, have wild empathy class feature, character must perform great service for another swanmay knowingly or not
• Sword of Righteousness-Any good, Base attack +6, Either Favored of the Companions, Knight of Stars, or Servant of Heavens, and one additional exalted feat
• Troubadour of Stars-Chaotic good, Perform 6 ranks, Knight of Stars, able ot spontaneously cast 4th level arcane spells
• Vassal of Bahamut-Lawful good, Base attack +7, Craft (Armorsmithing) 5 ranks, Diplomacy 5 ranks, Sacred Vow, Vow of Obedience, must have single handedly slain a juvenile (or older) red dragon
• Wonderworker-Any good, Base Will +5, one exalted feat, either Favored of the Companions, Knight of Stars, or Servant of the Heavens, Cast 3rd level spells or powers
Oriental Adventures
• Battle Maiden-Female, Any lawful, Base attack +7, Handle Animal 10 ranks, Ride 10 ranks, Mounted Combat, Ride by Attack, Spirited Charge
• Bear Warrior-Base attack +7, Power attack, Rage, fury, or ki frenzy ability
• Blade Dancer-Any lawful, Base attack +7, Jump 12 ranks, Tumble 12 ranks, Dodge, Mobility, Spring Attack, Able to cast arcane or divine spells, proficiency with any sword
• Eunuch Warlock-Male, any evil, Spell focus, Able to cast 5th level arcane spells, must be a eunuch member in emperor’s service
• Henshin Mystic-Any Lawful, Base attack +7, Knowledge (Arcana) 6 ranks, Knowledge (Religion) 13 ranks, Purity of body class ability
• Iaijutsu Master-Any lawful, Base attack +6, Iaijutsu Focus 9 ranks, Improved Initiative, Quick Draw, Weapon focus (Katana)
• Kishi Charger-Base attack +6, Ride 9 ranks, Mounted Combat, Ride by attack, Spirited Charge, Weapon Proficiency: Lance (Uma-Yari)
• Ninja Spy-Any non chaotic, non good, Bluff 10 ranks, Disguise 7 ranks, Hide 7 ranks, Tumble 7 ranks, Dodge, Evasion class ability
• Shadow Scout-Any non evil, Base attack +4, Base attack +4, Hide 9 ranks, Move Silently 9 ranks, Spot 5 ranks, Run, Track
• Shapeshifter-Base attack +3, Concentration 10 ranks, Alternate form
• Shintao Monk-Lawful good, Base attack +4, Knowledge (Religion) 8 ranks, Still mind Class Ability
• Singh Rager-Any lawful, Base attack +7, Iron Will, Ki Shout
• Tattooed Monk-Any lawful, Base attack +3, Knowledge (Religion) 8 ranks, Improved Grapple, Improved Unarmed Strike (or monk class ability) must be accepted by tattooed monk order
• Void Disciple-Any neutral, Heighten Spell, Spell Penetration, Able to cast 3rd level arcane or divine spells
• Weapon Master-Base attack +5, Intimidate 4 ranks, Dodge, Mobility, Combat Reflexes, Expertise, Weapon focus (w/weapon of choice), Whirlwind Attack, Must own master work weapon of choice
• Witch Hunter-Any non evil, Base attack +5, Knowledge (Arcana or Shadowlands) 10 ranks, Track, Able to cast magic circle against taint or evil, must have been selected by another witch hunter or tainted under that mentor before entering
• Yakuza-Any non chaotic, non good, Bluff 10 ranks, Gather Information 10 ranks, Hide 7 ranks, Dodge
Complete Adventurer
• Animal Lord-Neutral good, Lawful neutral, neutral, chaotic neutral, or neutral, Base attack +5, Handle Animal 4 ranks, Knowledge (Nature) 2 ranks, 4 ranks in the appropriate of animal skill, feat of animal
• Beastmaster-Handle Animal 8 ranks, Survival 4 ranks, Skill Focus (Handle Animal
• Bloodhound-Base attack +4, Gather Information 4 ranks, Move Silently 4 ranks, Survival 4 ranks, Endurance, Track
• Daggerspell Mage-Any non evil, Concentration 8 ranks, Weapon focus (dagger), Two weapon fighting, Arcane caster level 5th, sneak attack +1d6
• Daggerspell Shaper-Any non evil, Concentration 8 ranks, Weapon focus (dagger) two weapon fighting, Wild shape class feature, sneak attack +1d6
• Dread Pirate-Any non lawful, Base attack +4, Appraise 8 ranks, Profession (Sailor) 8 ranks, Swim 4 ranks, Use Rope 4 ranks, Quick Draw, Weapon Finesse, must own ship worth at least 10,000gp
• Dungeon Delver-Climb 10 ranks, Craft (Stonemasonry) 5 ranks, Disable Device 10 ranks, Hide 5 ranks, Knowledge (dungeeneering) 5 ranks, Move Silently 5 ranks, Open Lock 10 ranks, Search 10 ranks, Alertness, Blind Fight, Trapfinding class feature, must survive great trial underground
• Exemplar-Diplomacy 6 ranks, Any other skill 13 ranks, Skill focus (any)
• Fochlucan Lyrist-Decipher Script 7 ranks, Diplomacy 7 ranks, Gather Information 7 ranks, Knowledge (Nature) 7 ranks, Perform (string instruments) 13 ranks, Sleight of Hand 7 ranks, Speak Language Druidic, Neutral good, neutral, chaotic neutral, or neutral evil, ability to cast 1st level arcane and divine spells, Bardic knowledge and evasion abilities
• Ghost Faced Killer-Any evil, Base attack +5, Hide 6 ranks, Concentration 4 ranks, Intimidate 8 ranks, Move Silently 6 ranks, Improved Initiative, Power Attack
• Highland Stalker-Base attack +5, Listen 8 ranks, Sport 8 ranks, Survival 8 ranks, Track, Sneak attack class feature
• Maester-Gnome, Craft (any) 8 ranks, Use Magic Device 4 ranks, any two item creation feats, arcane caster level 5th
Complete Arcane
• Acolyte of the Skin-Any non good, Knowledge (Planes) 6 ranks, Caster level 5th, had made peaceful contact with summoned evil outsider, undergo Ritual of Bonding
• Alienist-Any non lawful, Knowledge (Planes) 8 ranks, Augment Summoning, Able to cast at least one summoning spell of 3rd level or higher, Made peaceful contact with an alienist or pseudonatural creature
• Argent Savant-Knowledge (Arcana) 6 ranks, Spellcraft 12 ranks, Able to cast at least 5 spells with force descriptor at least one has to be 5th level or higher
• Blood Magus-Any but lawful good, Concentration 4 ranks, Great Fortitude, Toughness, Arcane caster level 5ht, Character must have been killed, then returned to life
• Effigy Master-Craft (Leather, metal, or wood working) 10 ranks, Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks, Use Magic Device 2 ranks, Craft Wondrous Item, Must have access to Simulacrum spell
• Elemental Savant-Knowledge (Arcana) 8 ranks, Knowledge (Planes) 4 ranks, Energy Substition (acid, cold, electricy, or fire), Able to cast at least 3 spells that have common elemental descriptor one at least 3rd level, made peaceful contact with elemental or outsider that has elemental subtype
• Enlightened Fist-Concentration 8 ranks, Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks, Combat Casting, Improved Unarmed Strike, Stunning Fist, Arcane Caster 3rd level
• Fatespinner-Knowledge (Arcana) 10 ranks, Profession (Gambler) 5 ranks, Able to cast 4th level arcane spells including at least one divination spell of 1st level or higher
• Geometer-Decipher Script 9 ranks, Disable Device 4 ranks, Knowledge (Arcana) 9 ranks, Search 4 ranks, Scribe Scroll, Able to cast 3rd level arcane spells
• Green Star Adept-Base attack +4, Decipher Script 2 ranks, Knowledge (Arcana) 8 ranks, Knowledge (architecture and engineering) 2 ranks, Knowledge (Geography) 2 ranks, Knowledge (History) 2 ranks, Combat Casting, Arcane caster level 1st, Must acquire piece of starmetal weighing at least 2 ounces, powder it, and consume it by drinking it in a specially prepared infusion
• Initiate of the Sevenfold Veil-Knowledge (Arcana) 12 ranks, Knowledge (Nature) 4 ranks, Spellcraft 12 ranks, Greater Spell Focus (Abjuration), Spell Focus (Abjuration), Skill Focus (Spellcraft), Able to casts 5 abjuration spells including at least two of 4th level or higher
• Mage of the Arcane Order-Knowledge (Arcana) 8 ranks, Coperative Spell and any one other metamagic feat, Able to cast 2nd level arcane spells, Prospective members must pay an initiation fee of 750 gp
• Master Transmogrifst-Any non lawful, Bluff 2 ranks, Disguise 5 ranks, Eschew Materials, Able to cast alter self and polymorph
• Mindbender-Any non good, Bluff 4 ranks, Diplomacy 4 ranks, Intimidate 4 ranks, Sense Motive 4 ranks, Able to cast charm person or similar effect, Arcane caster level 5th
• Seeker of the Song-Knowledge (Arcana) 13 ranks, Perform (any) 13 ranks, Skill Focus (Perform(Any)), Bardic Music Ability, Must have been exposed to the primal music
• Sublime Chord-Knowledge (Arcana) 13 ranks, Listen 13 ranks, Perform (Any) 10 ranks, Profession (Astrologer) 6 ranks, Spellcraft 6 ranks, Able to cast 3rd level arcane spells, Bardic Music Ability
• Suel Arcanamach-Base attack +6, Concentration 4 ranks, Jump 6 ranks, Spellcraft 5 ranks, Tumble 4 ranks, Combat Casting, Iron Will, Speak Ancien Suloise, Profcient with at least 4 martial or exotic weapons, Must read the Grimoire Arcamacha or study with willing instructor how has done so
• Wayfarer Guide-Knowledge (Arcana) 10 ranks, Knowledge (Geography) 10 ranks, Able to cast teleport, Join Wayfareres Union
• Wild Mage-Any Chaotic, Knowledge (Planes) 4 ranks, Spellcraft 8 ranks, Use Magic Device 4 ranks, Magical Aptitude, Any metamagic feat, Arcane caster 1st
Complete Champion
• Fist of the Forest-Base attack +4, Handle Animal 4 ranks, Survival 4 ranks, Great Fortitude, Improved Unarmed Strike, Power Attack, Gain approval as a fist of forest by leaders of a band of Guardians of the Green then adopt lifestyle of an animal
• Forest Reeve-Base attack +5, Knowledge (Nature) 2 ranks, Listen 4 ranks, Spot 4 ranks, Survival 6 ranks, Endurance, Track, Must be chosen by leaders of a band of Guardians of the Green, serve 6 month apprenticeship
• Holt Warden-Knowledge (Nature) 8 ranks, Survival 4 Ranks, Able to cast 3rd level divine spells including spells of the Plant Domain, Must be chosen and serve a year long apprenticeship to a Guardian of the Green
• Mythic Exemplar-Knowledge (History) 3 ranks, plus any one of the following, Diplomacy 7 ranks, Intimidate 7 ranks, Knowledge (Arcana) 7 ranks, Knowledge (Religion) 7 ranks, or Move Silently 7 ranks, Any of the following, Base attack +5, Able to cast 3rd level spells, Sneak attack +2d6, or ability to grant allies a bonus on attack rolls, saves or checks as an extraordinary ability, Must be a member of the Disciples of Legend
• Ordained Champion-Any lawful, neutral good, or neutral evil, Knowledge (Religion) 7 ranks, Weapon Focus with deity’s favored weapon, Able to cast magic weapon as a divine spell, must warship Hextor or Heironeous
• Paragnostric Apostle-Knowledge (Arcana) 5 ranks, Knowledge (Religion) 5 ranks, Knowledge (Any other) 5 ranks, Able to cast 3rd level spells or use spell like abilities of equivalent level, Must be member of the Paragnostic Assembly
• Paragnostic Initiate-Knowledge (Arcana) 2 ranks, Knowledge (Religion) 2 ranks, Knowledge (Any other) 2 ranks, Base attack +4 or Tumble 7 ranks, must be member of the Paragnostic Assembly
• Sanctified One-Base attack +5, Allignment must match chose deity, Knowledge (Religion) 6 ranks, Must complete a sanctification ritual performed by a priest or other authority of the chosen deity’s church
• Shadowspy-Any good, Gather Information 6 ranks, Hide 6 ranks, Move Silently 6 ranks, Good Devotion, Healing Devotion, Strength Devotion, or Sun Devotion, Able to cast 1st level divine spells, Must be a cleric or paladin of Pelor
• Shadowstriker-Any good, Base attack +5, Knowledge (Religion) 2 Ranks, Good Healing Strength Law Sun or War Devotion
• Squire of Legend-Knowledge (History) 3 ranks, Any of the following Diplomacy 7 ranks, Intimate 7 ranks, Knowledge (Arcana or Religion) 7 ranks, or move Silently 7 ranks, Must be member of the Disciples of Legend
Complete Divine
• Black Flame Zealot-Any non good, Hide 8 ranks, Knowledge (Religion) 8 ranks, Move Silently 8 ranks, Exotic Weapon Proficiency (Kukri), Iron Will, Able to cast 2nd level divine spells, Sneak attack +1d6
• Blighter-Any non good, Base attack +4, Character must be ex druid previously capable of casting 3rd level druid spells
• Church Inquisitor-Lawful good or lawful neutral, Base Will +3, Knowledge (Arcana) 4 ranks, Knowledge (Religion) 4 ranks, Spellcraft 4 ranks, Able to cast zone of truth as a divine spell, Must be a member of lawful good church or religious order and must have already uncovered some corruption within the organization
• Consecrated Harrier-Any lawful, Base attack +5, Disguise 5 ranks, Gather Information 5 ranks, Track, Candidate must accept an assignment from her church to locate and destroy some specific individual enemy of the church
• Contemplative-Knowledge (Religion) 13 ranks, Able to cast 1st level divine spells, Must have had direct contact with one’s patron deity or a direct servant of that deity or with an enlighted being embodying the highest principles of an alignment (a solar for example)
• Divine Crusader-Must match chosen deity, Base attack +7, Knowledge (Religion) 2 ranks, Weapon Focus (with chosen deity’s favored weapon)
• Divine Oracle-Knowledge (Religion) 8 ranks, Skill Focus (Knowledge (Religion)), Able to cast at least 2 divination spells
• Entropamancer-Any non good, Concentratin 5 ranks, Knowledge (Arcana) 5 ranks, Great Fortitude, Matical Aptitude, Able to cast 4th level divine spells
Complete Mage
• Abjurant Champion-Base Attack +5, Combat Casting, Able to cast 1st level arcane including at least one abjeration, Must be proficient with at least one martial weapon
• Eldritch Disciple-Knowledge (religion) 8 ranks, Knowledge (planes) 4 ranks, Ability to to cast 2nd level divine, Use least invocations, Ability to turn or rebuke undead, worship a chaotic or evil deity
• Eldritch Theurge-Knowledge (Arcana) 8 ranks, Knowledge (planes) 8 ranks, Ability to cast 2nd level arcane spells, Use least invocations, Eldritch blast +2d6
• Enlightened Spirit-Any good, Knowledge (planes) 8 ranks), Eldritch blast +3d6
• Holy Scourge-Any good, Knowledge (religion) 2 ranks, Able to cast three evocation spells, able to cast 3rd level arcane spells
• Lyric Thaumaturge-Knowledge (arcana) 6 ranks, Perform (any) 9 ranks, Spellcraft 6 ranks, Melodic casting, Ability to cast 2nd level arcane spells, bardi music 5/day
• Master Specialist-Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Spell focus (school of specialization), Must be able to cast 2nd level arcane spells, must be a specialist wizard
• Nightmare Spinner-Bluff 4 ranks, intimidate 4 ranks, sense motive 4 ranks, ability to cast 3rd level arcane spells, cast at least one fear spell and at least one mind-affecting illusion spell
• Ultimate Magus-Knowledge (arcana) 4 ranks, Spellcraft 8 ranks, Any metamagic feat, able to spontaneously cast 1st level arcane and able to prepare 2nd level arcane from spellbook
• Unseen Seer-Hide 8 ranks, Search 8 ranks, Sense motive 4 ranks, Spellcraft 4 ranks, Spot 8 ranks, Ability to cast 1st level arcane spells including at least two divination spells
• Wild Soul-Any nonlawful, Knowledge (arcana) 8 ranks, Knowledge (nature) 4 ranks, Must be able to cast 2nd level arcane spells, Must make peasceful contact with fey creature and peacefully spend a least a day among fey
Complete Psionics
• Anarchic Initiate-Any chaotic, Knowledge (psionics) 8 ranks, Knowledge (planes), Wild surge clase feature or Overchannel feat
• Ebon Saint-Bluff 8 ranks, Disguise 8 ranks, Hide 8 ranks, Move Silently 8 ranks, Combat expertise, Improved Feint, Must have a power point reserve of at least 1 power point, sneak attack +1d6 or psionic sneak attack +1d6
• Ectopic Adept-Psicaft 8 ranks, Skill focus (craft (sculpting)), Ectopic Form (any), Must be able to manifest the astral construct power
• Flayerspawn Psychic-Ability to manifest psionic charm, Knowledge (psionics) 8 ranks, Illithid Heritage, Undercommon
• Illumine Soul-Any non-evil, Knowledge (psionics) 8 ranks, Knowledge (religion) 4 ranks, Mind Blade, Psychic strike +1d6
• Soulbow-Autohypnosis 8 ranks, Point Blank Shot, Throw mind blade class feature
• Storm Disciple-Base attack +5, Knowledge (religion) 8 ranks, Any chaotic, Energy mantle or Natural world mantle
• Zerth Cenobite-Base attack +4, Concentration 9 ranks, Power point reserve of at least 2, Still mind class feature
Complete Scoundrel
• Avenging Executioner-Any nongood, Base attack +5, Hide 4 ranks, Intimidate 6 ranks, Move Silently 4 ranks, Must have been tragically wronged in some manner
• Battle Trickster-Base attack +5, Any three skills 6 ranks each, Any two skill tricks
• Cloaked Dancer-Hide 5 ranks, Perform (dance) 10 ranks, Sleight of Hand 5 ranks
• Combat Trapsmith-Craft (trapmaking) 8 ranks, Disable Device 6 ranks, Search 6 ranks, Trapfinding
• Fortune’s Friend-Base attack +3, Any skill 8 ranks, any luck feat
• Gray Guard-Lawful good, Nowledge (religion) 8 ranks, Sense Motive 4 ranks, Lay on hands class feature, must adhere to code of conduct that prevents character from performing evil acts
• Magical Trickster-Any one metamagic feat, Ability to cast 3rd level spells, Any two skill tricks
• Malconvoker-Any non-evil, Bluff 4 ranks, Knowledge (planes) 4 ranks, Speak celestial and infernal, Augment Summoning, Spell focus (Conjuration), Ability to cast Summon Monster III
• Master of Masks-Bluff 8 ranks, Disguise 8 ranks, Perform (act) 8 ranks, Speak four languages, Must have successfully impersonated an individual, fooling even that person’s friends and associates
• Mountebank-Any nonlawful, Bluff 8 ranks, Knowledge (arcana, local, or psionics) 4 ranks, Spellcraft 4 ranks, Deceitful
• Psibond Agent-Gather Information 8 ranks, Sense Motive 4 ranks, Speak any three languages, power point reserve of at least 1, Sneak attack +1d6
• Spellwarp Sniper-Concentration 8 ranks, Spellcraft 8 ranks, Point blank shot, Ability to cast 3rd level spells, Sneak attack or sudden strike +1d6
• Uncanny Trickster-Any four skills 8 ranks each, Any four skill tricks
Complete Vampire
• Black Abbot-Vampire, Any evil, Knowledge (Arcana), Spell Focus (Necromancy), Ability to rebuke undead
• Foundling-Vampire, Base race elf, Any nonlawful, Wilderness lore 10 ranks, Animal Feeder, track, Must become willing agent of the Unseelie court of Equivalent group
• Masqued Player-Vampire, Chaotic evil or chaotic neutral, Disguise 5 ranks, Innuendo 5 ranks, Perform 8 ranks (must include at least two of the dramatic arts)
• Nighthawk-Vampire, Hide 8 ranks, Move Silently 8 ranks, Improved Initiative, Run, Base speed of at least 30 feet
• Rag Man-Vampire, Base attack +5, Must have become a vampire by commiting suicide
• Regent-Vampire, Lawful neutral or Lawful evil, Base attack +10, Intimidate 10 ranks, Leadership
• Reveler-Vampire, must kill vampire at least 2 CR higher than self
• Scourge-Vampire, Chaotic evil Chaotic neutral or Neutral evil, Base attack +7, Power attack, Cleave, Weapon Focus (claw), Must claim blood of paladin or good aligned cleric of at least 7 HD
• Vampire Mage-Vampire, Any neutral, Knowledge (arcana) 10 ranks, Knowledge (planes) 5 ranks, Any two metamagic feats, Ability to prepare arcane spells
Complete Warrior
• Bear Warrior-Base attack +7, Power attack, Rage or frenzy ability
• Bladesinger-Elf or Half-elf, Base attack +5, Balance 2 ranks, Concentration 4 ranks, Perform (Dance) 2 ranks, Perform (sing) 2 ranks, Tumble 2 ranks, Combat Casting, Combat Expertise, Dodge, Weapon Focus (Longsword or rapier), Able to cast arcane spells of 1st level
• Cavalier-Any Lawful, Base attack +8, Handle Animal 4 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 6 ranks, Spirited Charge, Weapon Focus (Lance), Mounted Combat, Ride by attack
• Dark Hunter-Base attack +5, Craft (trapmaking) 5 ranks, Knowledge (dungeoning) 2 ranks, Move silently 2 ranks, Survival 2 ranks, Blind-Fight, Track
• Darkwood Stalker-Elf or Half-elf, Base attack +5, Hide 5 ranks, Listen 5 ranks, Move Silently 5 ranks, Speak Language (Orc), Spot 5 ranks, Survival 5 ranks, Dodge, Track
• Dervish-Base attack +5, Perform (dance) 5 ranks, Tumble 3 ranks, Combat expertise, Dodge, Mobility, Weapon Focus (any slashing melee)
• Drunken Master-Tumble 8 ranks, Dodge, Great Fortitude, Improved Unarmed Strike (or monk’s unarmed strike ability), Flurry of blows ability, evasion ability, must be chosen by existing master and survive night of ravelry among them with out being incarcerated, poisoned, or extraordinarily embarrassed
• Exotic Weapon Master-Base attack +6, Craft (weaponsmithing) 3 ranks, Exotic weapon proficiency (any exotic weapon), Weapon Focus (any exotic weapon)
• Eye of Gruumsh-Orc or Half-Orc, Chaotic evil Chaotic Neutral or Neutral Evil, Base attack +6, Exotic Weapon Proficiency (orc double axe), Weapon focus (orc double axe), Must worship Gruumsh and put out his own right eye in a special ritual
• Frenzied Berserker-Any nonlawful, Base attack +6, Cleave, Destructive Rage, Intimidating Rage, Power Attack
• Gnome Giant Slayer-Gnome, Base attack +5, Escape Artist 3 ranks, Speak Giant, Tumble 3 ranks, Dodge, Mobility, Spring Attack
• Halfling Outrider-Halfling, Base attack +5, Listen 3 ranks, Ride 6 ranks, Spot 3 ranks, Mounted Combat, Mounted Archery
• Hulking Hurler-Base attack +6, Point Blank Shot, Power Attack, Weapon Focus (any thown weapon), Large size or larger
• Hunter of the Dead-Any nonevil, Base attack +5, Knowledge (religion) 5 ranks, Able to turn undead, Scar of Unlife: Character must have lost one level or had an ability score drained by an undead creature even if the loss is later offset by magic
• Invisible Blade-Bluff 8 ranks, Sense Motive 6 ranks, Far Shot, Point blank shot, Weapon focus (dagger, kukri, or punching dagger), Candidte must defeat a worthy opponent in single combat using one or more daggers, kukri, or punching daggers in any combination as his only weapons
• Justiciar-Any lawful, Bonus Attack +6, Gather Information 5 ranks, Search 5 ranks, Survival 5 ranks, Skill (Gather Information), Track
• Kensai-Any lawful, Base Attack +5, Concentration 5 ranks, Diplomacy 5 ranks, Ride 5 ranks, Combat Expertise, Weapon Focus (any weapon), Must complete an oath of service to either an overlord or an ideal
• Knight of the Chalice-Lawful good, Base attack +8, Knowledge (planes) 5 ranks, Knowledge (religion) 10 ranks, Able to cast divine spells including protection from evil
• Knight Protector-Lawful neutral or lawful good, Base attack 5, Diplomacy 6 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 6 ranks, Armor Proficiency (Heavy) Cleave, Great Cleave, Mounted combat, Power attack
• Master Thrower-Base attack +5, Sleight of Hand 4 ranks, Point blank shot, Precise Shot, Weapon focus (any thrown weapon)
• The Master of the Unseen Hand-Concentration 8 ranks, Able to cast telekinesis or access to telekinesis as a spell like ability of super natural ability
• Mindspy-Base attack +3, Concentration 8 ranks, Able to cast detect thoughts spell or use detect thoughts as a spell-like ability
• Nature’s Warrior-Any neutral, Base attack +6, Knowledge (Nature) 8 ranks, Knowledge (planes) 2 ranks, Survival 8 ranks, Track, Wild Shape ability
• Occult Slayer-Base attack +5, Knowledge (arcana) 4 ranks, Spellcraft 3 ranks, Improved Initiative, Weapon Focus (any weapon)
• Order of the Bow Initate-Base attack +5 ranks, Craft (bowmaking) 5 ranks, Knowledge (religion) 2 ranks, Point Blank shot, Precise shot, Rapid shot, Weapon focus (longbow, shortbow, or the composit versions of either)
• Purple Dragon Knight-Lawful good Neutral good lawful neutral or Neutral, Base attack +5, Diplomacy 1 rank or Intimidate 1 rank, Listen 2 ranks, Ride 2 ranks, Spot 2 ranks, Mounted Combat, Negotiator, Membership in the Purple Dragons
• Rage Mage-Any nonlawful, Base attack +4, Combat Casting, Able to cast 2nd level arcane spells, Rage or frenzy ability
• Ravager-Chaotic evil or Neutral evil, Base attack +5, Intimidate 3 ranks, Knowledge (Religion) 3 ranks, Survival 4 ranks, Improved Sunder, Power Attack, Must survive the ravager initiation rites
• Reaping Mauler-Base attack +5, Escape artist 5 ranks, Tumble 5 ranks, Clever wrestling, Improved Unarmed strike, must have defeated at least three opponents one size category themselves with their bare hands
• Ronin-Any nonlawful, Base attack +6, Exotic Weapon Proficiency (bastard sword), Must have fled or been exiled from service from a feudal lord
• Spellsword-Base attack +4, Knowledge (arcana) 6 ranks, Proficiency with all simple or martial weapons and all armor, able to cast 2nd level arcane spells, must have defeated foe though force of arms alone, without recourse to spellcasting
• Stonelord-Dwarf, Base attack +5, Craft (stoneworking) 6 ranks, Speak Terran, Endurance, Must undergo an ardous ritual involving immersion in sacred loam, long fasting periods deep underground, and the ingestion of 1,000 gp worth of powdered gemstones, gem type chosen is the stonelord’s totem gem and must carry that type of stone at all times
• Tattooed Monk-Any lawful, Base attack +3, Knowledge (religion) 8 ranks, Endurance, Improved Grapple, Improved Unarmed Strike
• Thayan Knight-Human, Any nongood, Base attack +5, Intimidate 2 ranks, Knowledge (arcana) 2 ranks, Knowledge (local Thay) 2 ranks, Iron Will, Weapon Focus (longsword), Sworn allegiance to the Ren Wizards of Thay
• War Chanter-Any nonlawful, Base attack +4, Perform (sing or oratory) 6 ranks, Combat Expertise, Weapon Focus, Able to use inspire courage bardic music ability
• Warshaper-Any race, Base attack +4, Must be able to change shape in one of five ways
Dracomicon
• Dracolyte-Any nondragon, Dragonfriend, Toughness, Concentration 8 ranks, Diplomacy 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (religion) 8 ranks, Draconic, Able to cast 2nd level divine spells
• Dragonkith-Bonus attack +6, Alertness, Endurance, Knowledge (arcana) 4 ranks, Draconic, must be chosen by a dragon of same aligment
• Dragonrider-Base Attack +5, Mounted Combat, Skill Focus (Ride), Dipomacy 4 ranks, Handle Animal 4, Ride 8 ranks, Draconic
• Dragonslayer-Base attack +5, Dodge, Iron Will, Tumble 2 ranks
• Dragonsong Lyrist-Any nonevil, Dragonsong, Concentration 5 ranks, Diplomacy 5 ranks, Knowledge (arcana) 5 ranks, Perform (oratory or sing) 10 ranks, Draconic
• Dragonstalker-Base attack +5, Blind fight, Track, Gather information 4 ranks, Hide 6 ranks, Knowledge (arcana) 4, Move silently 6 ranks, Search 6 ranks, Draconic
• Hoardstealer-Any nonlawful, Appraise 8 ranks, Disable Device 4 ranks, Esacpe artist 4 ranks, Hide 8 ranks, Move silently 8 ranks, Open lock 4 ranks, Search 8 ranks, must have participated in location and recover of a treasure horde valued at 5,000 gp or more
• Initiate of the Draconic Mysteries-Alertness, Improved Unarmed Strike, Power Attack, Concentration 6 ranks, Jump 8 ranks, Knowledge (Arcana) 6 ranks, Knowledge (religion) 4 ranks, Tumble 4 ranks, Draconic
• Platinum Knight-Any good, Base attack +5, Dragonfriend, Diplomacy 4 ranks, Knowledge (arcana) 4 ranks, Draconic
• Talon of Tiamat-Any evil, Base attack 4, Dragonthrall, Bluff 4 ranks, Intimidate 4 ranks, Knowledge (arcana) 4 ranks, Draconic
Fiend Folio
• Fiend of Blashphemy-Outsider with evil subtype, Base will 7, Bluff 10 ranks, Knowledge (religion) 10 ranks, Leadership, Must have at least one spell like ability that duplicates a spell effect of 4th level or higher
• Fiend of Corruption-Outsider with evil subtype, Will +7, Bluff 10 ranks, Disguise 10 ranks, Sense motive 10 ranks, Must be able to use charm person or charm monster as a spell or spell like ability
• Fiend of Possession-Any outsider with evil subtype, Will 5, Hide 6 ranks, Knowledge (arcana) 6 ranks,
FrostBurn
• Cloud Anchorite-Any nonchaotic, Fortitude +5, Climb 9 ranks, Jump 9 ranks, Knowledge (religion) 9 ranks, Survival 4 ranks, Improved unarmed combat, Mountaineer, Prospective student must live for a week on her own in wilderness region during which time she can travel no lower than 12,000 feet in altitude
• Cryokineticist-Any lawful, Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks, Able to manifest energy emanation power
• Disiple of Thrym-Any nongood, Intimidate 4 ranks, Survival 8 ranks, Base attack +4, Weapon focus (great axe), Cold endurance feat or cold subtype
• Frost Mage-Frozen Magic, Knowledge (arcana) 8 ranks, Able to cast 1st level arcane spells, character must spend 24 hours unprotected in a blizzard
• Frostrager-Base attack +6, Intimidate 4 ranks, Survival 4 ranks, Frozen Berserker, Improved unarmed strike, Power attack, Rage as a class ability, Character must have been reduced to fewer than 0 hp by cold damage
• Knight of the Iron Glacier-Lawful good or Lawful neutral, Handle Animal 5 ranks, Ride 9 ranks, Survival, 2 ranks, Animal Affinity, Exotic weapon proficiency (bastard sword), Mounted Combat, Ride by attack, Before character is accepted into Order of Iron Glacier must prove intentions are noble and true
• Primeval-Any nonlawful, Base attack +8, Handle Animal 5 ranks, Knowledge (nature) 5 ranks, Survival 5 ranks, Endurance, Self-Sufficient, Toughness
• Rimefire Witch-Concentration 6 ranks, Knowledge (History) 6 ranks, Knowledge (religion) 9 ranks, Spellcraft 6 ranks, Iron Will, Mark of Hleid, Able to cast 1st level divine, Worship Hleid, Once character meets other requirements receives a call in a vivid dream from a rimefire eidolon then must take bond with eidolon
• Stormsinger-Concentration 8 ranks, Knowledge (arcana) 8 ranks, Knowledge (geography) 4 ranks, Knowledge (nature) 4 ranks, Perform (sing) 8 ranks, Spellcraft 4 ranks, Magical aptitude, Storm Magic, Must have the bardic music class ability
• Winterhaunt of Iborighu-Chaotic neutral Chaotic evil or Neutral evil, Concentration 8 ranks, Knowledge (Arcana) 5 ranks, Knowledge (religion) 8 ranks, Chosen of Iborighu, Craft Wondrous Item, Piercing Cold, Able to cast 1st level divine, Worship Iborighu, character must successfully create an iceheart once created serves as badge of office in cult
Hell’s Foes
• Devil Slayer-Base Attack 5, Knowledge (planes) 4 ranks, Blind fight, Exotic Weapon Proficiency (bastard sword), Iron will, Devil slayer must defeat a devil of at least CR 6 in melee combat
• Hellblade-Hide 8 ranks, Knowledge (planes) 4 ranks, Move Silently 8 ranks, Martial Weapon proficiency (Any), must be deputized or otherwise recruited by an agent of the inquisition
• Inquisitor-Lawful good or Lawful Neutral, Intimidate 5 ranks, Knowledge (religion) 8 ranks, Knowledge (planes) 4 ranks, Exotic weapon proficiency (whip), Extra Turning, must be tempted by a devil and successfully resist
Heroes of Battle
• Combat Medic-Any nonevil, Concentration 4 ranks, Heal 8 ranks, Combat casting, Dodge, Ability to cast cure light wounds
• Dread Commando-Base attack +5, Hide 6 ranks, Move Silently 6 ranks, Dodge, Mobility
• Legendary Leader-Iron Will, Leadership, Base leadership score of 7 or higher
• War Weaver-Craft (weaving) 6 ranks, Knowledge (arcana) 6 ranks, Enlarge spell, ability to cast 3rd level arcane spells
Heroes of Horror
• Corrupt Avenger-Any nonevil, Base attack +6, Moderate corruption
• Death Delver-Will 2, Concentration 8 ranks, Heal 2 ranks, Knowledge (religion) 4 ranks, Must have at least one near-death experience (fallen below 0 hit points and lived)
• Dread Witch-Will +4, Knowledge (arcana) 3 ranks, Ability to cast cause fear and scare, must have suffered at least one fear effect against which she failed her save
• Fiend Blooded-Any humanoid race (cannot already be a half-fiend), Any nongood, Concentration 8 ranks, Knowledge (arcana) 8 ranks, Knowledge (planes) 8 ranks, Blood calls to blood, Eschew Materials, Must be able to cast 2nd level arcane spells with out preparation
• Purifier of the Hallowed Doctrine-Any good alignment or true neutral, Knowledge (Arcana) 4 ranks, Knowledge (religion) 8 ranks, Pure Soul, Ability to turn undead
• Tainted Scholar-Cocentration 8 ranks, Knowledge (arcana) 4 ranks, Ability to cast 1st level arcane spells or least invocations, Moderate or greater depravity
Libris Mortis
• Death’s Chosen-Abberation Dragon Giant Humanoid Magical beast or monstrous humanoid type, Any nongood, Base attack +5, Knowledge (religion) 1 rank, Spot 2 ranks, character must be accepted as a death chosen by a sentient undead creature with at least as many HD as character
• Dirgesinger-Any nongood, Knowledge (religion) 4 ranks, Perform (any) 8 ranks, Requiem, Bardic Music class feature
• Master of Radiance-Any nonevil, Knowledge (nature) 8 ranks, Knowledge (religion) 5 ranks, Able to cast daylight as a divine spell
• \Master of Shrouds-Any nongood, Will +5, Concentration 5 ranks, Knowledge (religion) 5 ranks, Spellcraft 5 ranks, Augment Summoning, Spell Focus (conjuration), Able to cast protection from good as a divine spell, able to rebuke undead
• Pale Master-Any nongood, Knowledge (religion) 8 ranks, Skill Focus (Knowledge (religion)) Able to cast command undead and vampirc touch as arcane spells, candidate must have spent three or more days locked in a tomb with animate undead can be peacefull or violent
• Sacred Purifier-Any good, Will +5, Knowledge (religion 8 ranks), Extra Turning, Able to cast 2nd level divine spells, Able to turn undead
• True Necromancer-Any nongood, Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks, Spell focus (necromancy), Able to cast summon undead II as a divine spell and command undead as an arcane spell, able to rebuke undead, Access to the death domain
• Ephemeral Exemplar-Undead (Incorporeal subtype), Base attack +5, Will +5
• Lurking Terror-Undead, Hide 8 ranks, Move Silently 8 ranks, If character possesses incorporeal subtype does not need Move silently
• Master Vampire-Vampire, must control at least two vampires or vampire spawns that it has created by means of create spawn ability
• Tomb Warden-Undead, Any nonchaotic, Base attack +3, Will +5, Toughness, Tomb warden must dedicate itself to the protection of a tomb, graveyard, or similar resting place of the dead
Lords of Madness
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Magic of Incarnum
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Manual of the Planes
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Masters of the Wild
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Planar Handbook
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Races of Destiny
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Races of Eberron
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Races Renown
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Races of Stone
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Races of Dragon
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Races of the Wild
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Sandstorm
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Song and Silence
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Stormwrack
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Assassin’s Handbook
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Complete Prestige Class Compendium
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Tome and Blood
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Ultimate Prestige Classes
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• Arcane Archer-Elf or Half-Elf, Base attack +6, Weapon Focus (any bow other than cross), Point Blank Shot, Precise Shot, Ability to cast 1st level arcane spells
• Assassin-Any evil, Move silently 8 ranks, Hide 8 ranks, Disguise 4 ranks, Must kill someone for no other reason than to join the assassins
• Blackguard-Any evil, Base attack +6, Knowledge (religion) 2 ranks, Hide 5 ranks, Cleave, Sunder, made peaceful contact w/ evil outsider who was summoned by him or someone else to have contracted the taint of true evil
• Dwarven Defender-Any lawful, Dwarf, Base attack +7, Dodge, Endurance, Toughness
• Loremaster-Ability to cast seven different divinations one of which must be 3rd level or higher, 10 ranks in any two knowledges each, Any three metamagic or item creation, Skill focus (knowledge [any individual knowledge skill])
• Shadowdancer-Move silently 8 ranks, Hide 10 ranks, Perform 5 ranks, Dodge, Mobility, Combat reflexes
Savage Species
• Emancipated Spawn-Intelligent undead created by another undead using its create spawn ability, Base attack +3, Must have been created a spawn by an undead creature that has since been destroyed
• Illithid Savant-Mind Flayer, Knowledge (Arcana) 10 ranks, Must have consumed the brain of a creature of CR 9 or higher
• Master of Flies-Any nongood, Escape artist 5 ranks, Knowledge (nature) 8 ranks, Quick change, Must possess ability to change form
• Scaled Horror-Either aquatic or reptilian subtype, Base attack +5, Hide 5 ranks, Move silently 5 ranks, either swim 5 ranks or +8 racial bonus on swim
• Siren-Bluff 6 ranks, Intimidate 6 ranks, Perform 8 ranks (of either ballad, buffoonery, chant, epic, limericks, melody, ode, or storytelling), must posses an innate sonic, mind-affecting ability
• Slaad Brooder-Any slaad, any chaotic, concentration 10 ranks, Great Fortitude, Improved Multiattack
• Survivor-Highest base save must be lower than character level, concentrated month of study in which they stay in one place and spend all waking hours in study, practice, and meditation
• Sybil-Neutral, Concentration 10 ranks, Knowledge (Arcana) 8 ranks, Sense motive 8 ranks, Empower spell-like ability, must have innate spell-like divination ability
• Waverider-Fey, humanoid, monstrous humanoid, or outsider w/ aquatic subtype, Base attack +5, Ride (an aquatic animal) 6 ranks, Mounted Archery, Mounted Combat
• Yuan-Ti Cultist-Yaun-ti halfblood or abomination, any evil, worship Merrshaulk, Craft (alchemy) 5 ranks, Knowledge (Religion) 10 ranks, Perform (Chant) 1 rank, Ability to cast 3rd-level divine spells
Epic Handbook
• Agent Retriever-Any lawful, Gather information 24 ranks, Knowledge (planes) 15 ranks, Track
• Cosmic Descryer-Knowledge (planes) 24 ranks, Spell focus (conjuration), Energy Resistance, Ability to cast gate and any planar ally spell, Previously traveled to any other plane of existence
• Divine Emissary-Base attack +23, Weapon focus (deity’s favored weapon), Great smiting, Knowledge (religion) 10 ranks, Must have patron deity, complete some quest that furthers deity’s goals so much that it impresses deity
• Epic Infiltrator-Any nonchaotic, Bluff 24 ranks, Diplomacy 10 ranks, Disguise 24 ranks, Read lips 10 ranks, Alertness, Polyglot, Must have successfully spent one month using disguise skill to pose as someone else
• Guardian Paramount-Base attack +15, Spot 13 ranks, Alertness, Lighting reflexes, Blinding speed, Superior Initiative, Uncanny dodge, evasion
• High Proselytizer-Diplomacy 12 ranks, Knowledge (Religion) 24 ranks, Leadership, Epic Leadership, Ability to cast 5th-level divine spells, must have a patron deity
• Legendary Dreadnought-Base attack +23, Intimidate 15 ranks, Combat reflexes, Great cleave, Improved bull rush, Improved critical
• Perfect Wight-Hide 24 ranks, Move Silently 24 ranks, Self-concealment, sneak attack +10d6
• Union Sentinel-Any lawful, Base attack +21, Diplomacy 8 ranks, Knowledge (local) 8 ranks, Alertness, Improved disarm, Armor Skin, Reside in the demiplane-city of union
Vile Darkness
• Cancer Mage-Any evil, Base Fort +5, Heal 3 ranks, Hide 6 ranks, Knowledge (Nature) 2 ranks, Move Silently 6 ranks, Great Fortitude, Poison Immunity, Toughness, fallen victim to ravages of a disease and must have taken damage from a poison
• Demonologist-Chaotic Evil, Knowledge (Arcana) 4 ranks, Knowledge (Planes) 8 ranks, Evil Brand, Sacrificial Mastery, Malign spell focus, be able to cast at least six arcane spells of conjuration school, one of which must be at least 3rd level
• Diabolist-Lawful Evil, Base will +5, Bluff 3 ranks, Intimidate 3 ranks, Knowledge (Planes) 8 ranks, Evil Brand, Corrupt Spell, Must offer soul to forces of hell in exchange for power
• Disciple of Asmodeus-Lawful evil or neutral evil, Bluff 4 ranks, Diplomacy 5 ranks, Sense Motive 4 ranks, Disciple of darkness, Evil brand, Leadership, The sect of Asmodeus initiates its disciple in a horrific rite that involves the sacrifice of an intelligent being (who is of royal blood or similar political significance)
• Disciple of Baalzebul-Any Evil, Bluff 10 ranks, Diplomacy 4 ranks, Gather Information 4 ranks, Disciple of Darkness, The sect of Baalzebul initiates new disciples in a terrible ritual that involves sacrifice of an intelligent being (which must take place in the home of the sacrificial victim)
• Disciple of Dispater-Any evil, Base attack +6, Disciple of darkness, Expertise, Power Attack, Dispater’s sect initiates new disciple in a terrible ritual that involves the sacrifice of an intelligent being atop an altar made of iron (must take place in the presence of an erinyes, who reports back to Dispater afterward)
• Disciple of Mammon-Any evil, Base attack +4, Appraise 6 ranks, Open Lock 4 ranks, Pick pocket 4 ranks, Disciple of darkness, Character must go through a disgusting and humiliating sexual ritual and betray her closes friend to an evil end before she can properly serve her new master
• Disciple of Mephistopheles-Any evil, Base attack +6, Disciple of darkness, Evil brand, The sect of Mephistopheles welcomes new disciples with a terrible ritual that involves the sacrifice of an intelligent being in a magical fire
• Lifedrinker-Any evil, Knowledge (Arcana) 6 ranks, Spellcraft 6 ranks, vampire
• Mortal Hunter-Any outsider, Any evil, Base attack +5, Move silently 3 ranks, Speak common, Wilderness lore 5 ranks, Alertness, Mortalbane, Track
• Soul Eater-Any living nonhumanoid (monstrous humanoid is acceptable), Any evil, Base attack +5, Knowledge (Arcana) 2 ranks, Alertness, Weapon focus (claw or other natural weapon), exchange for continues life must feed on souls with emissary of an evil god or a powerful fiend at verge of death
• Thrall of Demogorgon-Chaotic Evil, Base attack +4, Knowledge (Arcana) 2 ranks, Knowledge (Religion) 2 ranks, Knowledge (any other) 2 ranks, Willing deformity, Thrall to demon, Must be able to cast first level spells or make sneak attacks, Sacrifice an intelligent being dedicated to Demogorgon on unhallowed ground, at night, in the presence of a demon
• Thrall of Graz’zt-Any evil, Knowledge (Arcana) 5 ranks, Bluff 2 ranks, Diplomacy 2 ranks, Thrall to demon, Violate spell, Able to cast 3rd level spells with evil descriptor, sacrifice of an intelligent being within an area of magical darkness under the influence of a desecrate or unhallow spell
• Thrall of Juiblex-Any evil, Base Fort +6, Escape Artist 5 ranks, Thrall to demon, Willing deformity, must have been polymorphed or experienced some sort of shapechanging experience, sacrifice of an intelligent being in presence of at least three oozes, slimes, or puddings and victim must be dissolved in acid
• Thrall of Orcus-Any evil, Base attack +4, Knowledge (Arcana) 2 ranks, Knowledge (Undead) 2 ranks, Lichloved, Thrall to demon, Be able to cast a spell of the necromancy school, sacrifice of intelligent being in complete darkness atop an alter made of at least thirty skulls
• Ur-Priest-Any evil, Base fort +3, Base will+3, Bluff 6 ranks, Knowledge (Arcana and planes) 5 ranks, Knowledge (Religion) 8 ranks, Spellcraft 8 ranks, Iron will, Malign spell focus, must have no ability to cast divine spells, character must be trained by another ur-priest
• Vermin Lord-Any evil, Hide 3 ranks, Knowledge (Nature) 2 ranks, Move Silently 3 ranks, Verminfriend, be able to cast giant vermin spell, be ordained by an intelligent evil creature with a physical resemblance to vermin
• Warrior of Darkness-Any evil, Base attack +5, Alchemy 3 ranks, Knowledge (Arcana) 3 ranks, Speak abyssal or infernal, Spellcraft 1 rank, Iron will, must endure a week of painful and scarring black magic rituals performed in solitude, the secrets of which take months to study and research successfully.
Eberron Campaign Setting
• Dragonmark Heir-member of appropriate dragonmarked race and house, 7 ranks in any two skills, Favored in House, Least Dragonmark
• Eldeen Ranger-Sect alignment, Base attack +5, Knowledge (Nature) 6 ranks, Survival 8 ranks, Track, Favored enemy class feature
• Exorcist of the Silver Flame-Any good, Base attack +3, Knowledge (Planes) 3 ranks, Knowledge (Religion) 8 ranks, cast 1st-level divine spells, worshiper of the silver flame
• Extreme Explorer-Base attack +4, Knowledge (Dungeouneering) 4 ranks, Survival 4 ranks, Action Boost
• Heir of Siberys-Dragonmarked race, 15 ranks in any two skills, Heroic spirit, can not have Dragonmark feat
• Master Inquisitive-Gather information 6 ranks, Search 3 ranks, Sense motive 6 ranks, Investigate
• Warforged Juggernaut-Warforged, Base attack +5, Adamantine body, Improved Bull Rush, Power Attack
• Weretouched Master-Shifter, Base attack+4, Knowledge (Nature) 5 ranks, Survival 8 ranks, any shifter feat
Bards and Ballads
• Conductor-Perform 16 ranks, Listen 10 ranks, must have Bardic Music
• Serenader-Any non-lawful, Perform 10 ranks, Bluff 10 ranks, Bardic Music, must have wooed a member of opposite gender only for sake of having them fall in love with you
Beyond Monks
• Armor Pugilist-Base attack +5, Improved unarmed strike, Extreme Conditioning, Steel Limbs, Stunning Fist or stunning attack ability, Toughness (taken at least twice)
• Blade Artist-Base attack +5 or higher, Craft (weaponsmith) 2 ranks, Improved Unarmed Strike, Stunning Fist or stunning attack ability, Quick Draw, Point Blank Shot, Weapon finesse dagger, Weapon focus dagger
• Blood Hunter-Any evil, Base attack +6, Improved Unarmed Strike, Stunning fist, Track, Must have made peaceful contact with cruoshan vampire (blood hunter w/vampire template) and sworn allegiance to creature for training and taste of vampire blood
• Crooked Monk-Any chaotic, Improved Unarmed Strike, Escape Artist 10 ranks, be willing to try anything (have levels in any three different non-prestige classes)
• Ghost Killer-Any good, Base attack +4, Focus Ki, Improved Unarmed Strike, Stunning fist, Iron Will, Diplomacy 5 ranks, Knowledge (Religion) 2 ranks, ability to turn undead
• Ki Blaster-Any good or evil, Base attack +5, Improved unarmed strike, Stunning fist, Far Strike, Focus Ki, either Inner darkness or Inner light ki feats
• Pysnergist-Any lawful, Base attack +4, Improved unarmed strike, Inertial armor, Stunning fist, two psionic feats, 4+ power points/day
• Storm Lord-Any non-lawful, Improved Unarmed Strike, Stunning Fist, Thunder Strike, Wilderness Lore 8 ranks, be able to cast at least one spell with [electricity] descriptor or you must have been hit by lighting from an actual storm
• Sylvan Monk-Deflect Arrows, Dodge, Improved Unarmed Strike, Leveraged Throw, one of the three following: Charge Throw, Mobility, or Improved Trip, Tumble 9 ranks, Knowledge (Nature) 4 ranks, have evasion ability
• Tanerist-Any lawful, Base attack +5, Heal 5 ranks, Profession (Herbalist) 5 ranks, Improved Unarmed Strike, Stunning Fist, Endurance
Book of Exalted Deeds
• Anointed Knight-Any good, Base attack +5, Craft (Alchemy) 5 ranks, Knowledge (Arcana) 3 ranks, Spellcraft 3 ranks, Ancestral Relic
• Apostle of Peace-Any good, Base Will +5, Concentration 10 ranks, Diplomacy 6 ranks, Sacred Vow, Vow of Nonviolence, Vow of Peace, Vow of Poverty
• Beloved of Valarian-Female, Any good, Base attack +7, Knowledge (Nature) 5 ranks, Ride 10 ranks, Mounted Combat, Sacred Vow, Vow of Chastity, Meditate in druid’s grove and fast until she saves life of animal in danger
• Celestial Mystic-Lawful good, Knowledge (Arcana) 4 ranks, Knowledge (Planes) 4, Knowledge (Religion) 6 ranks, Spellcraft 6, Servant of Havens, Sacred Vow, Vow of Abstinence, Able to cast 4th-level spells
• Champion of Gwynharwye-Chaotic Good, Base attack +6, Intimidate 9 ranks, Knight of Stars, Righteous Wrath
• Defender of Sealtiel-Lawful good, Base attack +7, Listen 5 ranks, Diehard, Endurance, Servant of the Heavens
• Emissary of Barachiel-Lawful good, Diplomacy 8 ranks, Knowledge (Planes) 4 ranks, Servant of the Heavens, Words of Creation
• Exalted Arcanist-Any good, Will +5, Knowledge (Arcana) 9 ranks, Knowledge (Religion) 4 ranks, Consecrate Spell, Purify Spell, able to spontaneously cast 3rd-level arcane spells
• Fist of Raziel-Lawful good, Base attack +6, Diplomacy 5 ranks, Knowledge (Religion) 5 ranks, Power Attack, Servant of the Heavens, able to cast divine favor
• Initiate of Pistis Sophia-Lawful good, Base Fort +5, Base Ref +5, Base Will +5, Concentration 9 ranks, Sacred Vow, Sanctify Ki Strike, Servant of the Heavens
• Lion of Taslisid-Neutral good, Base attack +4, Knowledge (Nature) 9 ranks, Survival 9 ranks, Favored of companions, Summon nature’s ally 2, have animal companion class feature
• Prophet of Erthaol-Lawful good, Knowledge (Arcana) 5 ranks, Spellcraft 10 ranks, Sacred Vow, Servant of the Heavens, Spell Focus (Divination), Vow of Chastity, Able to cast 4th level spells
• Risen Martyr-Any good, All base saves +2, Any one skill 9 ranks, Speak (Celestial), Nimbus of Light, any other exalted feat, must have suffered martyrdom
• Sentinel of Bharrai-Any good, Knowledge (Arcana) 8 ranks, Knowledge (Nature) 8 ranks, Spellcraft 8 ranks, Sacred Vow, Vow of Obedience
• Skylord-Any good, Elf or half-elf, Base attack +7, Handle animal 10 ranks, Ride 10 ranks, Mounted Combat, either Mounted Archery or Ride by attack, one exalted feats, must spend 1 week living and meditating atop a mountain
• Slayer of Domiel-Lawful good, Hide 8 ranks, Move Silently 8 ranks, Sanctify Martial Strike, Servant of the Heavens, Sneak attack +3d6, evasion class ability
• Stalker of Kharash-Neutral good, Hide 8 ranks, Move Silently 8 ranks, Alertness, Favored of the Companions, Track
• Swanmay-Female, Any good, Knowledge (Nature) 8 ranks, Speak Sylvan, Survival 8 ranks, Sacred vow, Vow of Purity, Able to cast speak with animals, have wild empathy class feature, character must perform great service for another swanmay knowingly or not
• Sword of Righteousness-Any good, Base attack +6, Either Favored of the Companions, Knight of Stars, or Servant of Heavens, and one additional exalted feat
• Troubadour of Stars-Chaotic good, Perform 6 ranks, Knight of Stars, able ot spontaneously cast 4th level arcane spells
• Vassal of Bahamut-Lawful good, Base attack +7, Craft (Armorsmithing) 5 ranks, Diplomacy 5 ranks, Sacred Vow, Vow of Obedience, must have single handedly slain a juvenile (or older) red dragon
• Wonderworker-Any good, Base Will +5, one exalted feat, either Favored of the Companions, Knight of Stars, or Servant of the Heavens, Cast 3rd level spells or powers
Oriental Adventures
• Battle Maiden-Female, Any lawful, Base attack +7, Handle Animal 10 ranks, Ride 10 ranks, Mounted Combat, Ride by Attack, Spirited Charge
• Bear Warrior-Base attack +7, Power attack, Rage, fury, or ki frenzy ability
• Blade Dancer-Any lawful, Base attack +7, Jump 12 ranks, Tumble 12 ranks, Dodge, Mobility, Spring Attack, Able to cast arcane or divine spells, proficiency with any sword
• Eunuch Warlock-Male, any evil, Spell focus, Able to cast 5th level arcane spells, must be a eunuch member in emperor’s service
• Henshin Mystic-Any Lawful, Base attack +7, Knowledge (Arcana) 6 ranks, Knowledge (Religion) 13 ranks, Purity of body class ability
• Iaijutsu Master-Any lawful, Base attack +6, Iaijutsu Focus 9 ranks, Improved Initiative, Quick Draw, Weapon focus (Katana)
• Kishi Charger-Base attack +6, Ride 9 ranks, Mounted Combat, Ride by attack, Spirited Charge, Weapon Proficiency: Lance (Uma-Yari)
• Ninja Spy-Any non chaotic, non good, Bluff 10 ranks, Disguise 7 ranks, Hide 7 ranks, Tumble 7 ranks, Dodge, Evasion class ability
• Shadow Scout-Any non evil, Base attack +4, Base attack +4, Hide 9 ranks, Move Silently 9 ranks, Spot 5 ranks, Run, Track
• Shapeshifter-Base attack +3, Concentration 10 ranks, Alternate form
• Shintao Monk-Lawful good, Base attack +4, Knowledge (Religion) 8 ranks, Still mind Class Ability
• Singh Rager-Any lawful, Base attack +7, Iron Will, Ki Shout
• Tattooed Monk-Any lawful, Base attack +3, Knowledge (Religion) 8 ranks, Improved Grapple, Improved Unarmed Strike (or monk class ability) must be accepted by tattooed monk order
• Void Disciple-Any neutral, Heighten Spell, Spell Penetration, Able to cast 3rd level arcane or divine spells
• Weapon Master-Base attack +5, Intimidate 4 ranks, Dodge, Mobility, Combat Reflexes, Expertise, Weapon focus (w/weapon of choice), Whirlwind Attack, Must own master work weapon of choice
• Witch Hunter-Any non evil, Base attack +5, Knowledge (Arcana or Shadowlands) 10 ranks, Track, Able to cast magic circle against taint or evil, must have been selected by another witch hunter or tainted under that mentor before entering
• Yakuza-Any non chaotic, non good, Bluff 10 ranks, Gather Information 10 ranks, Hide 7 ranks, Dodge
Complete Adventurer
• Animal Lord-Neutral good, Lawful neutral, neutral, chaotic neutral, or neutral, Base attack +5, Handle Animal 4 ranks, Knowledge (Nature) 2 ranks, 4 ranks in the appropriate of animal skill, feat of animal
• Beastmaster-Handle Animal 8 ranks, Survival 4 ranks, Skill Focus (Handle Animal
• Bloodhound-Base attack +4, Gather Information 4 ranks, Move Silently 4 ranks, Survival 4 ranks, Endurance, Track
• Daggerspell Mage-Any non evil, Concentration 8 ranks, Weapon focus (dagger), Two weapon fighting, Arcane caster level 5th, sneak attack +1d6
• Daggerspell Shaper-Any non evil, Concentration 8 ranks, Weapon focus (dagger) two weapon fighting, Wild shape class feature, sneak attack +1d6
• Dread Pirate-Any non lawful, Base attack +4, Appraise 8 ranks, Profession (Sailor) 8 ranks, Swim 4 ranks, Use Rope 4 ranks, Quick Draw, Weapon Finesse, must own ship worth at least 10,000gp
• Dungeon Delver-Climb 10 ranks, Craft (Stonemasonry) 5 ranks, Disable Device 10 ranks, Hide 5 ranks, Knowledge (dungeeneering) 5 ranks, Move Silently 5 ranks, Open Lock 10 ranks, Search 10 ranks, Alertness, Blind Fight, Trapfinding class feature, must survive great trial underground
• Exemplar-Diplomacy 6 ranks, Any other skill 13 ranks, Skill focus (any)
• Fochlucan Lyrist-Decipher Script 7 ranks, Diplomacy 7 ranks, Gather Information 7 ranks, Knowledge (Nature) 7 ranks, Perform (string instruments) 13 ranks, Sleight of Hand 7 ranks, Speak Language Druidic, Neutral good, neutral, chaotic neutral, or neutral evil, ability to cast 1st level arcane and divine spells, Bardic knowledge and evasion abilities
• Ghost Faced Killer-Any evil, Base attack +5, Hide 6 ranks, Concentration 4 ranks, Intimidate 8 ranks, Move Silently 6 ranks, Improved Initiative, Power Attack
• Highland Stalker-Base attack +5, Listen 8 ranks, Sport 8 ranks, Survival 8 ranks, Track, Sneak attack class feature
• Maester-Gnome, Craft (any) 8 ranks, Use Magic Device 4 ranks, any two item creation feats, arcane caster level 5th
Complete Arcane
• Acolyte of the Skin-Any non good, Knowledge (Planes) 6 ranks, Caster level 5th, had made peaceful contact with summoned evil outsider, undergo Ritual of Bonding
• Alienist-Any non lawful, Knowledge (Planes) 8 ranks, Augment Summoning, Able to cast at least one summoning spell of 3rd level or higher, Made peaceful contact with an alienist or pseudonatural creature
• Argent Savant-Knowledge (Arcana) 6 ranks, Spellcraft 12 ranks, Able to cast at least 5 spells with force descriptor at least one has to be 5th level or higher
• Blood Magus-Any but lawful good, Concentration 4 ranks, Great Fortitude, Toughness, Arcane caster level 5ht, Character must have been killed, then returned to life
• Effigy Master-Craft (Leather, metal, or wood working) 10 ranks, Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks, Use Magic Device 2 ranks, Craft Wondrous Item, Must have access to Simulacrum spell
• Elemental Savant-Knowledge (Arcana) 8 ranks, Knowledge (Planes) 4 ranks, Energy Substition (acid, cold, electricy, or fire), Able to cast at least 3 spells that have common elemental descriptor one at least 3rd level, made peaceful contact with elemental or outsider that has elemental subtype
• Enlightened Fist-Concentration 8 ranks, Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks, Combat Casting, Improved Unarmed Strike, Stunning Fist, Arcane Caster 3rd level
• Fatespinner-Knowledge (Arcana) 10 ranks, Profession (Gambler) 5 ranks, Able to cast 4th level arcane spells including at least one divination spell of 1st level or higher
• Geometer-Decipher Script 9 ranks, Disable Device 4 ranks, Knowledge (Arcana) 9 ranks, Search 4 ranks, Scribe Scroll, Able to cast 3rd level arcane spells
• Green Star Adept-Base attack +4, Decipher Script 2 ranks, Knowledge (Arcana) 8 ranks, Knowledge (architecture and engineering) 2 ranks, Knowledge (Geography) 2 ranks, Knowledge (History) 2 ranks, Combat Casting, Arcane caster level 1st, Must acquire piece of starmetal weighing at least 2 ounces, powder it, and consume it by drinking it in a specially prepared infusion
• Initiate of the Sevenfold Veil-Knowledge (Arcana) 12 ranks, Knowledge (Nature) 4 ranks, Spellcraft 12 ranks, Greater Spell Focus (Abjuration), Spell Focus (Abjuration), Skill Focus (Spellcraft), Able to casts 5 abjuration spells including at least two of 4th level or higher
• Mage of the Arcane Order-Knowledge (Arcana) 8 ranks, Coperative Spell and any one other metamagic feat, Able to cast 2nd level arcane spells, Prospective members must pay an initiation fee of 750 gp
• Master Transmogrifst-Any non lawful, Bluff 2 ranks, Disguise 5 ranks, Eschew Materials, Able to cast alter self and polymorph
• Mindbender-Any non good, Bluff 4 ranks, Diplomacy 4 ranks, Intimidate 4 ranks, Sense Motive 4 ranks, Able to cast charm person or similar effect, Arcane caster level 5th
• Seeker of the Song-Knowledge (Arcana) 13 ranks, Perform (any) 13 ranks, Skill Focus (Perform(Any)), Bardic Music Ability, Must have been exposed to the primal music
• Sublime Chord-Knowledge (Arcana) 13 ranks, Listen 13 ranks, Perform (Any) 10 ranks, Profession (Astrologer) 6 ranks, Spellcraft 6 ranks, Able to cast 3rd level arcane spells, Bardic Music Ability
• Suel Arcanamach-Base attack +6, Concentration 4 ranks, Jump 6 ranks, Spellcraft 5 ranks, Tumble 4 ranks, Combat Casting, Iron Will, Speak Ancien Suloise, Profcient with at least 4 martial or exotic weapons, Must read the Grimoire Arcamacha or study with willing instructor how has done so
• Wayfarer Guide-Knowledge (Arcana) 10 ranks, Knowledge (Geography) 10 ranks, Able to cast teleport, Join Wayfareres Union
• Wild Mage-Any Chaotic, Knowledge (Planes) 4 ranks, Spellcraft 8 ranks, Use Magic Device 4 ranks, Magical Aptitude, Any metamagic feat, Arcane caster 1st
Complete Champion
• Fist of the Forest-Base attack +4, Handle Animal 4 ranks, Survival 4 ranks, Great Fortitude, Improved Unarmed Strike, Power Attack, Gain approval as a fist of forest by leaders of a band of Guardians of the Green then adopt lifestyle of an animal
• Forest Reeve-Base attack +5, Knowledge (Nature) 2 ranks, Listen 4 ranks, Spot 4 ranks, Survival 6 ranks, Endurance, Track, Must be chosen by leaders of a band of Guardians of the Green, serve 6 month apprenticeship
• Holt Warden-Knowledge (Nature) 8 ranks, Survival 4 Ranks, Able to cast 3rd level divine spells including spells of the Plant Domain, Must be chosen and serve a year long apprenticeship to a Guardian of the Green
• Mythic Exemplar-Knowledge (History) 3 ranks, plus any one of the following, Diplomacy 7 ranks, Intimidate 7 ranks, Knowledge (Arcana) 7 ranks, Knowledge (Religion) 7 ranks, or Move Silently 7 ranks, Any of the following, Base attack +5, Able to cast 3rd level spells, Sneak attack +2d6, or ability to grant allies a bonus on attack rolls, saves or checks as an extraordinary ability, Must be a member of the Disciples of Legend
• Ordained Champion-Any lawful, neutral good, or neutral evil, Knowledge (Religion) 7 ranks, Weapon Focus with deity’s favored weapon, Able to cast magic weapon as a divine spell, must warship Hextor or Heironeous
• Paragnostric Apostle-Knowledge (Arcana) 5 ranks, Knowledge (Religion) 5 ranks, Knowledge (Any other) 5 ranks, Able to cast 3rd level spells or use spell like abilities of equivalent level, Must be member of the Paragnostic Assembly
• Paragnostic Initiate-Knowledge (Arcana) 2 ranks, Knowledge (Religion) 2 ranks, Knowledge (Any other) 2 ranks, Base attack +4 or Tumble 7 ranks, must be member of the Paragnostic Assembly
• Sanctified One-Base attack +5, Allignment must match chose deity, Knowledge (Religion) 6 ranks, Must complete a sanctification ritual performed by a priest or other authority of the chosen deity’s church
• Shadowspy-Any good, Gather Information 6 ranks, Hide 6 ranks, Move Silently 6 ranks, Good Devotion, Healing Devotion, Strength Devotion, or Sun Devotion, Able to cast 1st level divine spells, Must be a cleric or paladin of Pelor
• Shadowstriker-Any good, Base attack +5, Knowledge (Religion) 2 Ranks, Good Healing Strength Law Sun or War Devotion
• Squire of Legend-Knowledge (History) 3 ranks, Any of the following Diplomacy 7 ranks, Intimate 7 ranks, Knowledge (Arcana or Religion) 7 ranks, or move Silently 7 ranks, Must be member of the Disciples of Legend
Complete Divine
• Black Flame Zealot-Any non good, Hide 8 ranks, Knowledge (Religion) 8 ranks, Move Silently 8 ranks, Exotic Weapon Proficiency (Kukri), Iron Will, Able to cast 2nd level divine spells, Sneak attack +1d6
• Blighter-Any non good, Base attack +4, Character must be ex druid previously capable of casting 3rd level druid spells
• Church Inquisitor-Lawful good or lawful neutral, Base Will +3, Knowledge (Arcana) 4 ranks, Knowledge (Religion) 4 ranks, Spellcraft 4 ranks, Able to cast zone of truth as a divine spell, Must be a member of lawful good church or religious order and must have already uncovered some corruption within the organization
• Consecrated Harrier-Any lawful, Base attack +5, Disguise 5 ranks, Gather Information 5 ranks, Track, Candidate must accept an assignment from her church to locate and destroy some specific individual enemy of the church
• Contemplative-Knowledge (Religion) 13 ranks, Able to cast 1st level divine spells, Must have had direct contact with one’s patron deity or a direct servant of that deity or with an enlighted being embodying the highest principles of an alignment (a solar for example)
• Divine Crusader-Must match chosen deity, Base attack +7, Knowledge (Religion) 2 ranks, Weapon Focus (with chosen deity’s favored weapon)
• Divine Oracle-Knowledge (Religion) 8 ranks, Skill Focus (Knowledge (Religion)), Able to cast at least 2 divination spells
• Entropamancer-Any non good, Concentratin 5 ranks, Knowledge (Arcana) 5 ranks, Great Fortitude, Matical Aptitude, Able to cast 4th level divine spells
Complete Mage
• Abjurant Champion-Base Attack +5, Combat Casting, Able to cast 1st level arcane including at least one abjeration, Must be proficient with at least one martial weapon
• Eldritch Disciple-Knowledge (religion) 8 ranks, Knowledge (planes) 4 ranks, Ability to to cast 2nd level divine, Use least invocations, Ability to turn or rebuke undead, worship a chaotic or evil deity
• Eldritch Theurge-Knowledge (Arcana) 8 ranks, Knowledge (planes) 8 ranks, Ability to cast 2nd level arcane spells, Use least invocations, Eldritch blast +2d6
• Enlightened Spirit-Any good, Knowledge (planes) 8 ranks), Eldritch blast +3d6
• Holy Scourge-Any good, Knowledge (religion) 2 ranks, Able to cast three evocation spells, able to cast 3rd level arcane spells
• Lyric Thaumaturge-Knowledge (arcana) 6 ranks, Perform (any) 9 ranks, Spellcraft 6 ranks, Melodic casting, Ability to cast 2nd level arcane spells, bardi music 5/day
• Master Specialist-Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Spell focus (school of specialization), Must be able to cast 2nd level arcane spells, must be a specialist wizard
• Nightmare Spinner-Bluff 4 ranks, intimidate 4 ranks, sense motive 4 ranks, ability to cast 3rd level arcane spells, cast at least one fear spell and at least one mind-affecting illusion spell
• Ultimate Magus-Knowledge (arcana) 4 ranks, Spellcraft 8 ranks, Any metamagic feat, able to spontaneously cast 1st level arcane and able to prepare 2nd level arcane from spellbook
• Unseen Seer-Hide 8 ranks, Search 8 ranks, Sense motive 4 ranks, Spellcraft 4 ranks, Spot 8 ranks, Ability to cast 1st level arcane spells including at least two divination spells
• Wild Soul-Any nonlawful, Knowledge (arcana) 8 ranks, Knowledge (nature) 4 ranks, Must be able to cast 2nd level arcane spells, Must make peasceful contact with fey creature and peacefully spend a least a day among fey
Complete Psionics
• Anarchic Initiate-Any chaotic, Knowledge (psionics) 8 ranks, Knowledge (planes), Wild surge clase feature or Overchannel feat
• Ebon Saint-Bluff 8 ranks, Disguise 8 ranks, Hide 8 ranks, Move Silently 8 ranks, Combat expertise, Improved Feint, Must have a power point reserve of at least 1 power point, sneak attack +1d6 or psionic sneak attack +1d6
• Ectopic Adept-Psicaft 8 ranks, Skill focus (craft (sculpting)), Ectopic Form (any), Must be able to manifest the astral construct power
• Flayerspawn Psychic-Ability to manifest psionic charm, Knowledge (psionics) 8 ranks, Illithid Heritage, Undercommon
• Illumine Soul-Any non-evil, Knowledge (psionics) 8 ranks, Knowledge (religion) 4 ranks, Mind Blade, Psychic strike +1d6
• Soulbow-Autohypnosis 8 ranks, Point Blank Shot, Throw mind blade class feature
• Storm Disciple-Base attack +5, Knowledge (religion) 8 ranks, Any chaotic, Energy mantle or Natural world mantle
• Zerth Cenobite-Base attack +4, Concentration 9 ranks, Power point reserve of at least 2, Still mind class feature
Complete Scoundrel
• Avenging Executioner-Any nongood, Base attack +5, Hide 4 ranks, Intimidate 6 ranks, Move Silently 4 ranks, Must have been tragically wronged in some manner
• Battle Trickster-Base attack +5, Any three skills 6 ranks each, Any two skill tricks
• Cloaked Dancer-Hide 5 ranks, Perform (dance) 10 ranks, Sleight of Hand 5 ranks
• Combat Trapsmith-Craft (trapmaking) 8 ranks, Disable Device 6 ranks, Search 6 ranks, Trapfinding
• Fortune’s Friend-Base attack +3, Any skill 8 ranks, any luck feat
• Gray Guard-Lawful good, Nowledge (religion) 8 ranks, Sense Motive 4 ranks, Lay on hands class feature, must adhere to code of conduct that prevents character from performing evil acts
• Magical Trickster-Any one metamagic feat, Ability to cast 3rd level spells, Any two skill tricks
• Malconvoker-Any non-evil, Bluff 4 ranks, Knowledge (planes) 4 ranks, Speak celestial and infernal, Augment Summoning, Spell focus (Conjuration), Ability to cast Summon Monster III
• Master of Masks-Bluff 8 ranks, Disguise 8 ranks, Perform (act) 8 ranks, Speak four languages, Must have successfully impersonated an individual, fooling even that person’s friends and associates
• Mountebank-Any nonlawful, Bluff 8 ranks, Knowledge (arcana, local, or psionics) 4 ranks, Spellcraft 4 ranks, Deceitful
• Psibond Agent-Gather Information 8 ranks, Sense Motive 4 ranks, Speak any three languages, power point reserve of at least 1, Sneak attack +1d6
• Spellwarp Sniper-Concentration 8 ranks, Spellcraft 8 ranks, Point blank shot, Ability to cast 3rd level spells, Sneak attack or sudden strike +1d6
• Uncanny Trickster-Any four skills 8 ranks each, Any four skill tricks
Complete Vampire
• Black Abbot-Vampire, Any evil, Knowledge (Arcana), Spell Focus (Necromancy), Ability to rebuke undead
• Foundling-Vampire, Base race elf, Any nonlawful, Wilderness lore 10 ranks, Animal Feeder, track, Must become willing agent of the Unseelie court of Equivalent group
• Masqued Player-Vampire, Chaotic evil or chaotic neutral, Disguise 5 ranks, Innuendo 5 ranks, Perform 8 ranks (must include at least two of the dramatic arts)
• Nighthawk-Vampire, Hide 8 ranks, Move Silently 8 ranks, Improved Initiative, Run, Base speed of at least 30 feet
• Rag Man-Vampire, Base attack +5, Must have become a vampire by commiting suicide
• Regent-Vampire, Lawful neutral or Lawful evil, Base attack +10, Intimidate 10 ranks, Leadership
• Reveler-Vampire, must kill vampire at least 2 CR higher than self
• Scourge-Vampire, Chaotic evil Chaotic neutral or Neutral evil, Base attack +7, Power attack, Cleave, Weapon Focus (claw), Must claim blood of paladin or good aligned cleric of at least 7 HD
• Vampire Mage-Vampire, Any neutral, Knowledge (arcana) 10 ranks, Knowledge (planes) 5 ranks, Any two metamagic feats, Ability to prepare arcane spells
Complete Warrior
• Bear Warrior-Base attack +7, Power attack, Rage or frenzy ability
• Bladesinger-Elf or Half-elf, Base attack +5, Balance 2 ranks, Concentration 4 ranks, Perform (Dance) 2 ranks, Perform (sing) 2 ranks, Tumble 2 ranks, Combat Casting, Combat Expertise, Dodge, Weapon Focus (Longsword or rapier), Able to cast arcane spells of 1st level
• Cavalier-Any Lawful, Base attack +8, Handle Animal 4 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 6 ranks, Spirited Charge, Weapon Focus (Lance), Mounted Combat, Ride by attack
• Dark Hunter-Base attack +5, Craft (trapmaking) 5 ranks, Knowledge (dungeoning) 2 ranks, Move silently 2 ranks, Survival 2 ranks, Blind-Fight, Track
• Darkwood Stalker-Elf or Half-elf, Base attack +5, Hide 5 ranks, Listen 5 ranks, Move Silently 5 ranks, Speak Language (Orc), Spot 5 ranks, Survival 5 ranks, Dodge, Track
• Dervish-Base attack +5, Perform (dance) 5 ranks, Tumble 3 ranks, Combat expertise, Dodge, Mobility, Weapon Focus (any slashing melee)
• Drunken Master-Tumble 8 ranks, Dodge, Great Fortitude, Improved Unarmed Strike (or monk’s unarmed strike ability), Flurry of blows ability, evasion ability, must be chosen by existing master and survive night of ravelry among them with out being incarcerated, poisoned, or extraordinarily embarrassed
• Exotic Weapon Master-Base attack +6, Craft (weaponsmithing) 3 ranks, Exotic weapon proficiency (any exotic weapon), Weapon Focus (any exotic weapon)
• Eye of Gruumsh-Orc or Half-Orc, Chaotic evil Chaotic Neutral or Neutral Evil, Base attack +6, Exotic Weapon Proficiency (orc double axe), Weapon focus (orc double axe), Must worship Gruumsh and put out his own right eye in a special ritual
• Frenzied Berserker-Any nonlawful, Base attack +6, Cleave, Destructive Rage, Intimidating Rage, Power Attack
• Gnome Giant Slayer-Gnome, Base attack +5, Escape Artist 3 ranks, Speak Giant, Tumble 3 ranks, Dodge, Mobility, Spring Attack
• Halfling Outrider-Halfling, Base attack +5, Listen 3 ranks, Ride 6 ranks, Spot 3 ranks, Mounted Combat, Mounted Archery
• Hulking Hurler-Base attack +6, Point Blank Shot, Power Attack, Weapon Focus (any thown weapon), Large size or larger
• Hunter of the Dead-Any nonevil, Base attack +5, Knowledge (religion) 5 ranks, Able to turn undead, Scar of Unlife: Character must have lost one level or had an ability score drained by an undead creature even if the loss is later offset by magic
• Invisible Blade-Bluff 8 ranks, Sense Motive 6 ranks, Far Shot, Point blank shot, Weapon focus (dagger, kukri, or punching dagger), Candidte must defeat a worthy opponent in single combat using one or more daggers, kukri, or punching daggers in any combination as his only weapons
• Justiciar-Any lawful, Bonus Attack +6, Gather Information 5 ranks, Search 5 ranks, Survival 5 ranks, Skill (Gather Information), Track
• Kensai-Any lawful, Base Attack +5, Concentration 5 ranks, Diplomacy 5 ranks, Ride 5 ranks, Combat Expertise, Weapon Focus (any weapon), Must complete an oath of service to either an overlord or an ideal
• Knight of the Chalice-Lawful good, Base attack +8, Knowledge (planes) 5 ranks, Knowledge (religion) 10 ranks, Able to cast divine spells including protection from evil
• Knight Protector-Lawful neutral or lawful good, Base attack 5, Diplomacy 6 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 6 ranks, Armor Proficiency (Heavy) Cleave, Great Cleave, Mounted combat, Power attack
• Master Thrower-Base attack +5, Sleight of Hand 4 ranks, Point blank shot, Precise Shot, Weapon focus (any thrown weapon)
• The Master of the Unseen Hand-Concentration 8 ranks, Able to cast telekinesis or access to telekinesis as a spell like ability of super natural ability
• Mindspy-Base attack +3, Concentration 8 ranks, Able to cast detect thoughts spell or use detect thoughts as a spell-like ability
• Nature’s Warrior-Any neutral, Base attack +6, Knowledge (Nature) 8 ranks, Knowledge (planes) 2 ranks, Survival 8 ranks, Track, Wild Shape ability
• Occult Slayer-Base attack +5, Knowledge (arcana) 4 ranks, Spellcraft 3 ranks, Improved Initiative, Weapon Focus (any weapon)
• Order of the Bow Initate-Base attack +5 ranks, Craft (bowmaking) 5 ranks, Knowledge (religion) 2 ranks, Point Blank shot, Precise shot, Rapid shot, Weapon focus (longbow, shortbow, or the composit versions of either)
• Purple Dragon Knight-Lawful good Neutral good lawful neutral or Neutral, Base attack +5, Diplomacy 1 rank or Intimidate 1 rank, Listen 2 ranks, Ride 2 ranks, Spot 2 ranks, Mounted Combat, Negotiator, Membership in the Purple Dragons
• Rage Mage-Any nonlawful, Base attack +4, Combat Casting, Able to cast 2nd level arcane spells, Rage or frenzy ability
• Ravager-Chaotic evil or Neutral evil, Base attack +5, Intimidate 3 ranks, Knowledge (Religion) 3 ranks, Survival 4 ranks, Improved Sunder, Power Attack, Must survive the ravager initiation rites
• Reaping Mauler-Base attack +5, Escape artist 5 ranks, Tumble 5 ranks, Clever wrestling, Improved Unarmed strike, must have defeated at least three opponents one size category themselves with their bare hands
• Ronin-Any nonlawful, Base attack +6, Exotic Weapon Proficiency (bastard sword), Must have fled or been exiled from service from a feudal lord
• Spellsword-Base attack +4, Knowledge (arcana) 6 ranks, Proficiency with all simple or martial weapons and all armor, able to cast 2nd level arcane spells, must have defeated foe though force of arms alone, without recourse to spellcasting
• Stonelord-Dwarf, Base attack +5, Craft (stoneworking) 6 ranks, Speak Terran, Endurance, Must undergo an ardous ritual involving immersion in sacred loam, long fasting periods deep underground, and the ingestion of 1,000 gp worth of powdered gemstones, gem type chosen is the stonelord’s totem gem and must carry that type of stone at all times
• Tattooed Monk-Any lawful, Base attack +3, Knowledge (religion) 8 ranks, Endurance, Improved Grapple, Improved Unarmed Strike
• Thayan Knight-Human, Any nongood, Base attack +5, Intimidate 2 ranks, Knowledge (arcana) 2 ranks, Knowledge (local Thay) 2 ranks, Iron Will, Weapon Focus (longsword), Sworn allegiance to the Ren Wizards of Thay
• War Chanter-Any nonlawful, Base attack +4, Perform (sing or oratory) 6 ranks, Combat Expertise, Weapon Focus, Able to use inspire courage bardic music ability
• Warshaper-Any race, Base attack +4, Must be able to change shape in one of five ways
Dracomicon
• Dracolyte-Any nondragon, Dragonfriend, Toughness, Concentration 8 ranks, Diplomacy 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (religion) 8 ranks, Draconic, Able to cast 2nd level divine spells
• Dragonkith-Bonus attack +6, Alertness, Endurance, Knowledge (arcana) 4 ranks, Draconic, must be chosen by a dragon of same aligment
• Dragonrider-Base Attack +5, Mounted Combat, Skill Focus (Ride), Dipomacy 4 ranks, Handle Animal 4, Ride 8 ranks, Draconic
• Dragonslayer-Base attack +5, Dodge, Iron Will, Tumble 2 ranks
• Dragonsong Lyrist-Any nonevil, Dragonsong, Concentration 5 ranks, Diplomacy 5 ranks, Knowledge (arcana) 5 ranks, Perform (oratory or sing) 10 ranks, Draconic
• Dragonstalker-Base attack +5, Blind fight, Track, Gather information 4 ranks, Hide 6 ranks, Knowledge (arcana) 4, Move silently 6 ranks, Search 6 ranks, Draconic
• Hoardstealer-Any nonlawful, Appraise 8 ranks, Disable Device 4 ranks, Esacpe artist 4 ranks, Hide 8 ranks, Move silently 8 ranks, Open lock 4 ranks, Search 8 ranks, must have participated in location and recover of a treasure horde valued at 5,000 gp or more
• Initiate of the Draconic Mysteries-Alertness, Improved Unarmed Strike, Power Attack, Concentration 6 ranks, Jump 8 ranks, Knowledge (Arcana) 6 ranks, Knowledge (religion) 4 ranks, Tumble 4 ranks, Draconic
• Platinum Knight-Any good, Base attack +5, Dragonfriend, Diplomacy 4 ranks, Knowledge (arcana) 4 ranks, Draconic
• Talon of Tiamat-Any evil, Base attack 4, Dragonthrall, Bluff 4 ranks, Intimidate 4 ranks, Knowledge (arcana) 4 ranks, Draconic
Fiend Folio
• Fiend of Blashphemy-Outsider with evil subtype, Base will 7, Bluff 10 ranks, Knowledge (religion) 10 ranks, Leadership, Must have at least one spell like ability that duplicates a spell effect of 4th level or higher
• Fiend of Corruption-Outsider with evil subtype, Will +7, Bluff 10 ranks, Disguise 10 ranks, Sense motive 10 ranks, Must be able to use charm person or charm monster as a spell or spell like ability
• Fiend of Possession-Any outsider with evil subtype, Will 5, Hide 6 ranks, Knowledge (arcana) 6 ranks,
FrostBurn
• Cloud Anchorite-Any nonchaotic, Fortitude +5, Climb 9 ranks, Jump 9 ranks, Knowledge (religion) 9 ranks, Survival 4 ranks, Improved unarmed combat, Mountaineer, Prospective student must live for a week on her own in wilderness region during which time she can travel no lower than 12,000 feet in altitude
• Cryokineticist-Any lawful, Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks, Able to manifest energy emanation power
• Disiple of Thrym-Any nongood, Intimidate 4 ranks, Survival 8 ranks, Base attack +4, Weapon focus (great axe), Cold endurance feat or cold subtype
• Frost Mage-Frozen Magic, Knowledge (arcana) 8 ranks, Able to cast 1st level arcane spells, character must spend 24 hours unprotected in a blizzard
• Frostrager-Base attack +6, Intimidate 4 ranks, Survival 4 ranks, Frozen Berserker, Improved unarmed strike, Power attack, Rage as a class ability, Character must have been reduced to fewer than 0 hp by cold damage
• Knight of the Iron Glacier-Lawful good or Lawful neutral, Handle Animal 5 ranks, Ride 9 ranks, Survival, 2 ranks, Animal Affinity, Exotic weapon proficiency (bastard sword), Mounted Combat, Ride by attack, Before character is accepted into Order of Iron Glacier must prove intentions are noble and true
• Primeval-Any nonlawful, Base attack +8, Handle Animal 5 ranks, Knowledge (nature) 5 ranks, Survival 5 ranks, Endurance, Self-Sufficient, Toughness
• Rimefire Witch-Concentration 6 ranks, Knowledge (History) 6 ranks, Knowledge (religion) 9 ranks, Spellcraft 6 ranks, Iron Will, Mark of Hleid, Able to cast 1st level divine, Worship Hleid, Once character meets other requirements receives a call in a vivid dream from a rimefire eidolon then must take bond with eidolon
• Stormsinger-Concentration 8 ranks, Knowledge (arcana) 8 ranks, Knowledge (geography) 4 ranks, Knowledge (nature) 4 ranks, Perform (sing) 8 ranks, Spellcraft 4 ranks, Magical aptitude, Storm Magic, Must have the bardic music class ability
• Winterhaunt of Iborighu-Chaotic neutral Chaotic evil or Neutral evil, Concentration 8 ranks, Knowledge (Arcana) 5 ranks, Knowledge (religion) 8 ranks, Chosen of Iborighu, Craft Wondrous Item, Piercing Cold, Able to cast 1st level divine, Worship Iborighu, character must successfully create an iceheart once created serves as badge of office in cult
Hell’s Foes
• Devil Slayer-Base Attack 5, Knowledge (planes) 4 ranks, Blind fight, Exotic Weapon Proficiency (bastard sword), Iron will, Devil slayer must defeat a devil of at least CR 6 in melee combat
• Hellblade-Hide 8 ranks, Knowledge (planes) 4 ranks, Move Silently 8 ranks, Martial Weapon proficiency (Any), must be deputized or otherwise recruited by an agent of the inquisition
• Inquisitor-Lawful good or Lawful Neutral, Intimidate 5 ranks, Knowledge (religion) 8 ranks, Knowledge (planes) 4 ranks, Exotic weapon proficiency (whip), Extra Turning, must be tempted by a devil and successfully resist
Heroes of Battle
• Combat Medic-Any nonevil, Concentration 4 ranks, Heal 8 ranks, Combat casting, Dodge, Ability to cast cure light wounds
• Dread Commando-Base attack +5, Hide 6 ranks, Move Silently 6 ranks, Dodge, Mobility
• Legendary Leader-Iron Will, Leadership, Base leadership score of 7 or higher
• War Weaver-Craft (weaving) 6 ranks, Knowledge (arcana) 6 ranks, Enlarge spell, ability to cast 3rd level arcane spells
Heroes of Horror
• Corrupt Avenger-Any nonevil, Base attack +6, Moderate corruption
• Death Delver-Will 2, Concentration 8 ranks, Heal 2 ranks, Knowledge (religion) 4 ranks, Must have at least one near-death experience (fallen below 0 hit points and lived)
• Dread Witch-Will +4, Knowledge (arcana) 3 ranks, Ability to cast cause fear and scare, must have suffered at least one fear effect against which she failed her save
• Fiend Blooded-Any humanoid race (cannot already be a half-fiend), Any nongood, Concentration 8 ranks, Knowledge (arcana) 8 ranks, Knowledge (planes) 8 ranks, Blood calls to blood, Eschew Materials, Must be able to cast 2nd level arcane spells with out preparation
• Purifier of the Hallowed Doctrine-Any good alignment or true neutral, Knowledge (Arcana) 4 ranks, Knowledge (religion) 8 ranks, Pure Soul, Ability to turn undead
• Tainted Scholar-Cocentration 8 ranks, Knowledge (arcana) 4 ranks, Ability to cast 1st level arcane spells or least invocations, Moderate or greater depravity
Libris Mortis
• Death’s Chosen-Abberation Dragon Giant Humanoid Magical beast or monstrous humanoid type, Any nongood, Base attack +5, Knowledge (religion) 1 rank, Spot 2 ranks, character must be accepted as a death chosen by a sentient undead creature with at least as many HD as character
• Dirgesinger-Any nongood, Knowledge (religion) 4 ranks, Perform (any) 8 ranks, Requiem, Bardic Music class feature
• Master of Radiance-Any nonevil, Knowledge (nature) 8 ranks, Knowledge (religion) 5 ranks, Able to cast daylight as a divine spell
• \Master of Shrouds-Any nongood, Will +5, Concentration 5 ranks, Knowledge (religion) 5 ranks, Spellcraft 5 ranks, Augment Summoning, Spell Focus (conjuration), Able to cast protection from good as a divine spell, able to rebuke undead
• Pale Master-Any nongood, Knowledge (religion) 8 ranks, Skill Focus (Knowledge (religion)) Able to cast command undead and vampirc touch as arcane spells, candidate must have spent three or more days locked in a tomb with animate undead can be peacefull or violent
• Sacred Purifier-Any good, Will +5, Knowledge (religion 8 ranks), Extra Turning, Able to cast 2nd level divine spells, Able to turn undead
• True Necromancer-Any nongood, Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks, Spell focus (necromancy), Able to cast summon undead II as a divine spell and command undead as an arcane spell, able to rebuke undead, Access to the death domain
• Ephemeral Exemplar-Undead (Incorporeal subtype), Base attack +5, Will +5
• Lurking Terror-Undead, Hide 8 ranks, Move Silently 8 ranks, If character possesses incorporeal subtype does not need Move silently
• Master Vampire-Vampire, must control at least two vampires or vampire spawns that it has created by means of create spawn ability
• Tomb Warden-Undead, Any nonchaotic, Base attack +3, Will +5, Toughness, Tomb warden must dedicate itself to the protection of a tomb, graveyard, or similar resting place of the dead
Lords of Madness
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Magic of Incarnum
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Manual of the Planes
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Masters of the Wild
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Planar Handbook
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Races of Destiny
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Races of Eberron
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Races Renown
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Races of Stone
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Races of Dragon
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Races of the Wild
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Sandstorm
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Song and Silence
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Stormwrack
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Assassin’s Handbook
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Complete Prestige Class Compendium
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Tome and Blood
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Ultimate Prestige Classes
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