Post by WickedXox on Sept 29, 2011 16:56:56 GMT -6
Feat-Prerequisites-Affect
Player’s Handbook
• Improved Unarmed Strike-None-Considered armed when unarmed
• Improved Grapple-Dex 13, Improved Unarmed Strike-+4 on grapple checks, no attack of opportunity
• Deflect Arrows-Dex 13, Improved Unarmed Strike-Deflect one basic ranged attack per round
• Snatch Arrows-Dex 13, Improved Unarmed Strike, Deflect Arrows-Catch a deflected ranged attack
• Stunning Fist-Dex 13, Wis 13, Improved Unarmed Strike, Base Attack Bonus +8-Stun an opponent with unarmed strike
Beyond Monks
• Boxing-Improved Unarmed Strike, Base Attack Bonus +4- Can take a +2 bonus to attack with hand, can cause attack of opportunity
• Creature Club-Str 15+-Use smaller sized creature as club after pinning them.
• Escape Technique-Improved Unarmed Strike, Escape Artist Skill-+8 bonus to escape grapple
• Expert Disarm-Improved Unarmed Strike, Expertise, Improved Disarm, Quick Draw, Int 13+-Disarm opponent with free hand and attack with weapon
• Flip Kick-Improved Unarmed Strike, Kickboxing, Tumble Skill 5 ranks-Kick when use successful tumble
• Foot Sweep- Improved Unarmed Strike-Kick to trip opponents
• Improved Deflect Arrows- Improved Unarmed Strike, Deflect Arrows, Dex 13-Deflect attacks of equal to 1 plus Dex mod.
• Kick Boxing- Improved Unarmed Strike, Base attack +4 or higher-Attack with leg once per round
• Leveraged Throw- Improved Unarmed Strike-Use trip victim’s Str against their Dex
• Melee Strike(Metamagic)- Improved Unarmed Strike, Base attack +6-extra attack after casting spell
• Mighty Strike- Improved Unarmed Strike, Power Attack, Toughness, Str 13+, Base Attack +6 or higher-Take attack penalty to do increased damage
• One-inch Punch- Improved Unarmed Strike-Can increase attack and damage roll but negative on AC
• One arm Lock- Improved Unarmed Strike-Grab with one arm
• Silent Fighting- Improved Unarmed Strike, Move Silently 5 ranks-Move silently while attacking with unarmed attacks
• The Bigger they are- Improved Unarmed Strike-Bigger opponents take damage when you trip them.
• Trap Step- Improved Unarmed Strike, Fancy Footwork-Grapple smaller opponents that move in threat area
Complete Scoundrel
• Throat Punch- Improved Unarmed Strike, Sneak attack +3d6-Sacrifice damage to hinder speech
Complete Warrior
• Clever Wrestler-Small or med size, Improved Unarmed Strike-Gain bonus to escape grapple and pin
• Defensive Throw-Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike-Attempt trip on opponent that misses
• Earth’s Embrace-Str 15, Improved Grapple or grab, Improved Unarmed Strike-Extra damage when pinning opponent
• Eagle Claw- Improved Unarmed Strike, Improved Sunder, Wis 13-Add Wis mod to damage against objects
• Fists of Iron- Improved Unarmed Strike, Stunning Fist, Base attack +2-+1d6 damage with unarmed attack
• Flying Kick-Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack-+1d12 to unarmed attack when charging
• Freezing the Lifeblood-Wis 17, Improved Unarmed Strike, Stunning Fist, Base attack +10- Paralyze opponent with unarmed attack
• Roundabout Kick-Str 15, Improved Unarmed Strike, Power Attack-Extra unarmed attack to opponent that you just critically hit
• Weakening Touch-Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2
Draconomicon
• Cunning Sidestep- Improved Unarmed Strike, Clever wrestling, size small or med-avoid bull rush or trip more easily
Oriental Adventures
• Falling Star Strike-Improved Unarmed Strike, base attack +4, Stunning Fist, Wis 17-Can blind target with strike
• Grappling Block- Improved Unarmed Strike, Deflect Arrows, Int 13, Expertise, Improved Disarm, Combat Reflexes-Catch and pin opponents weapon
• Pain Touch-Base Attack +2, Stunning Fist, Wis 19-Cause opponent to become nauseated
• Unbalancing Strike- Improved Unarmed Strike, Stunning Fist, Wis 15-Knock target off balance for bonus to hit them
Planar Handbook
• Acheron Fury-Dex 13, Wis 13, Improved Unarmed Strike, Knowledge (the planes) 4 ranks-Limit on chosen foe that you’ve hit
Sandstorm
• Pharaoh’s Fist-Str 15, Improved Unarmed Strike, Stunning Fist-Foe and adjacent creatures stunned by thundering blow
• Rattlesnake Bite-Wis 15, Improved Initiative, Improved Unarmed Strike, Stunning Fist-Deal Con damage with strikes
• Scorpion’s Grasp-Str 13, Dex 13, Improved Unarmed Strike, Improved Grapple-Begin grapple from melee strike
• Serpent Fang-Wis 15, Improved Unarmed Strike, Stunning Fist-Project ki and hit foe 5 ft. beyond range
Player’s Handbook II
• Fiery Fist-Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Base attack +8-Expened stunning fist to add +1d6 fire damage to unarmed strikes
• Fiery Ki Defense- Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Base attack +8-Expened stunning fist to cloak self in flame dealing fire damage to those who touch you
• Ki Blast- Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Base attack +8, Fiery Fist-Expend stunning fist to throw ball of ki energy
• Versatile Unarmed Strike-Improved Unarmed Strike-Can do bludgeoning, slashing, or piercing damage with strikes
• Water Splitting Stone- Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Base attack +9-+4 to damage rolls against foes with DR
Book of Vile Darkness
• Vile Ki Strike-Cha 15, Improved Unarmed Strike-Deal an extra point of vile damage
Savage Species
• Thunderclap-Str 30, Improved Unarmed Strike, Power Attack-Create cone of sound
Epic Level Handbook
• Exceptional Deflection-Dex 21, Wis 19, Deflect Arrows, Improve Unarmed Strike-Can Deflect anything including spells with ranged touch
• Infinite Deflection-Dex 25, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike-Perform any number of deflections each round
• Legendary Wrestler-Str 21, Dex 21, Improved Unarmed Strike, Escape Artist 15 ranks-+10 bonus on all grapple checks
• Reflect Arrows-Dex 25, Deflect Arrows, Improved Unarmed Strike-Any deflected ranged attack is sent back to attacker at your base ranged attack bonus
• Righteous Strike-Wis 19, Improved Unarmed Strike, Stunning Fist, Any lawful alignment-Strike treated as lawful weapon
• Shattering Strike-Epic Weapon Focus (unarmed strike), Weapon Focus (unarmed strike), Concentration 25 ranks, Ki strike +3-Use concentration instead of Str to break object
Player’s Handbook
• Improved Unarmed Strike-None-Considered armed when unarmed
• Improved Grapple-Dex 13, Improved Unarmed Strike-+4 on grapple checks, no attack of opportunity
• Deflect Arrows-Dex 13, Improved Unarmed Strike-Deflect one basic ranged attack per round
• Snatch Arrows-Dex 13, Improved Unarmed Strike, Deflect Arrows-Catch a deflected ranged attack
• Stunning Fist-Dex 13, Wis 13, Improved Unarmed Strike, Base Attack Bonus +8-Stun an opponent with unarmed strike
Beyond Monks
• Boxing-Improved Unarmed Strike, Base Attack Bonus +4- Can take a +2 bonus to attack with hand, can cause attack of opportunity
• Creature Club-Str 15+-Use smaller sized creature as club after pinning them.
• Escape Technique-Improved Unarmed Strike, Escape Artist Skill-+8 bonus to escape grapple
• Expert Disarm-Improved Unarmed Strike, Expertise, Improved Disarm, Quick Draw, Int 13+-Disarm opponent with free hand and attack with weapon
• Flip Kick-Improved Unarmed Strike, Kickboxing, Tumble Skill 5 ranks-Kick when use successful tumble
• Foot Sweep- Improved Unarmed Strike-Kick to trip opponents
• Improved Deflect Arrows- Improved Unarmed Strike, Deflect Arrows, Dex 13-Deflect attacks of equal to 1 plus Dex mod.
• Kick Boxing- Improved Unarmed Strike, Base attack +4 or higher-Attack with leg once per round
• Leveraged Throw- Improved Unarmed Strike-Use trip victim’s Str against their Dex
• Melee Strike(Metamagic)- Improved Unarmed Strike, Base attack +6-extra attack after casting spell
• Mighty Strike- Improved Unarmed Strike, Power Attack, Toughness, Str 13+, Base Attack +6 or higher-Take attack penalty to do increased damage
• One-inch Punch- Improved Unarmed Strike-Can increase attack and damage roll but negative on AC
• One arm Lock- Improved Unarmed Strike-Grab with one arm
• Silent Fighting- Improved Unarmed Strike, Move Silently 5 ranks-Move silently while attacking with unarmed attacks
• The Bigger they are- Improved Unarmed Strike-Bigger opponents take damage when you trip them.
• Trap Step- Improved Unarmed Strike, Fancy Footwork-Grapple smaller opponents that move in threat area
Complete Scoundrel
• Throat Punch- Improved Unarmed Strike, Sneak attack +3d6-Sacrifice damage to hinder speech
Complete Warrior
• Clever Wrestler-Small or med size, Improved Unarmed Strike-Gain bonus to escape grapple and pin
• Defensive Throw-Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike-Attempt trip on opponent that misses
• Earth’s Embrace-Str 15, Improved Grapple or grab, Improved Unarmed Strike-Extra damage when pinning opponent
• Eagle Claw- Improved Unarmed Strike, Improved Sunder, Wis 13-Add Wis mod to damage against objects
• Fists of Iron- Improved Unarmed Strike, Stunning Fist, Base attack +2-+1d6 damage with unarmed attack
• Flying Kick-Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack-+1d12 to unarmed attack when charging
• Freezing the Lifeblood-Wis 17, Improved Unarmed Strike, Stunning Fist, Base attack +10- Paralyze opponent with unarmed attack
• Roundabout Kick-Str 15, Improved Unarmed Strike, Power Attack-Extra unarmed attack to opponent that you just critically hit
• Weakening Touch-Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2
Draconomicon
• Cunning Sidestep- Improved Unarmed Strike, Clever wrestling, size small or med-avoid bull rush or trip more easily
Oriental Adventures
• Falling Star Strike-Improved Unarmed Strike, base attack +4, Stunning Fist, Wis 17-Can blind target with strike
• Grappling Block- Improved Unarmed Strike, Deflect Arrows, Int 13, Expertise, Improved Disarm, Combat Reflexes-Catch and pin opponents weapon
• Pain Touch-Base Attack +2, Stunning Fist, Wis 19-Cause opponent to become nauseated
• Unbalancing Strike- Improved Unarmed Strike, Stunning Fist, Wis 15-Knock target off balance for bonus to hit them
Planar Handbook
• Acheron Fury-Dex 13, Wis 13, Improved Unarmed Strike, Knowledge (the planes) 4 ranks-Limit on chosen foe that you’ve hit
Sandstorm
• Pharaoh’s Fist-Str 15, Improved Unarmed Strike, Stunning Fist-Foe and adjacent creatures stunned by thundering blow
• Rattlesnake Bite-Wis 15, Improved Initiative, Improved Unarmed Strike, Stunning Fist-Deal Con damage with strikes
• Scorpion’s Grasp-Str 13, Dex 13, Improved Unarmed Strike, Improved Grapple-Begin grapple from melee strike
• Serpent Fang-Wis 15, Improved Unarmed Strike, Stunning Fist-Project ki and hit foe 5 ft. beyond range
Player’s Handbook II
• Fiery Fist-Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Base attack +8-Expened stunning fist to add +1d6 fire damage to unarmed strikes
• Fiery Ki Defense- Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Base attack +8-Expened stunning fist to cloak self in flame dealing fire damage to those who touch you
• Ki Blast- Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Base attack +8, Fiery Fist-Expend stunning fist to throw ball of ki energy
• Versatile Unarmed Strike-Improved Unarmed Strike-Can do bludgeoning, slashing, or piercing damage with strikes
• Water Splitting Stone- Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Base attack +9-+4 to damage rolls against foes with DR
Book of Vile Darkness
• Vile Ki Strike-Cha 15, Improved Unarmed Strike-Deal an extra point of vile damage
Savage Species
• Thunderclap-Str 30, Improved Unarmed Strike, Power Attack-Create cone of sound
Epic Level Handbook
• Exceptional Deflection-Dex 21, Wis 19, Deflect Arrows, Improve Unarmed Strike-Can Deflect anything including spells with ranged touch
• Infinite Deflection-Dex 25, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike-Perform any number of deflections each round
• Legendary Wrestler-Str 21, Dex 21, Improved Unarmed Strike, Escape Artist 15 ranks-+10 bonus on all grapple checks
• Reflect Arrows-Dex 25, Deflect Arrows, Improved Unarmed Strike-Any deflected ranged attack is sent back to attacker at your base ranged attack bonus
• Righteous Strike-Wis 19, Improved Unarmed Strike, Stunning Fist, Any lawful alignment-Strike treated as lawful weapon
• Shattering Strike-Epic Weapon Focus (unarmed strike), Weapon Focus (unarmed strike), Concentration 25 ranks, Ki strike +3-Use concentration instead of Str to break object