Post by WickedXox on Feb 11, 2012 10:57:57 GMT -6
Blue Mage
“Sure you killed the dragon, but did you learn anything from it?”
Abilities: Charisma determines how powerful a Blue Mage’s abilities are. Many Blue Mages also focus on Constitution to have the health to survive the learning processes of their abilities. Dexterity and Intelligence are also good to focus for knowledge and evasiveness.
Alignment: Neutral
Hit Dice: d8
Class Skills
The Blue Mage’s Class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Gather Information (Cha) Knowledge (all skills, taken individually) (Int), Spellcraft (Int), Psicraft (Int), Sense Motive (Wis), and Use Magic Device (Cha)
Skill Points at 1st Level: (4+ Int modifier) x 4
Skill Points at Each Additional Level: 4+ Int modifier
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +0 +0 +0 +2 Learn
2 +1 +0 +0 +3
3 +2 +1 +1 +3 Live Hard
4 +3 +1 +1 +4
5 +3 +1 +1 +4 Blue Knowledge, Bonus Feat
6 +4 +2 +2 +5 Live Hard
7 +5 +2 +2 +5
8 +6/+1 +2 +2 +6
9 +6/+1 +3 +3 +6 Live Hard
10 +7/+2 +3 +3 +7 Endure, Bonus Feat
11 +8/+3 +3 +3 +7
12 +9/+4 +4 +4 +8 Live Hard
13 +9/+4 +4 +4 +8
14 +10/+5 +4 +4 +9
15 +11/+6/+1 +5 +5 +9 Half time, Live Hard, Bonus Feat
16 +12/+7+2 +5 +5 +10
17 +12/+7/+2 +5 +5 +10
18 +13/+8/+3 +6 +6 +11 Live Hard
19 +14/+9/+4 +6 +6 +11
20 +15/+10/+5 +6 +6 +12 Bonus Feat
Class Features
All of the following are calls features of the
Weapon and Armor Proficiency: A Blue Mage is proficient with all simple weapons along with rapiers, scimitars, falchions, and whips. Blue Mages are proficient with light and medium armor but not shields.
Learn: A Blue Mages whole purpose is to learn new power, at first level he can discover the use of monster’s special abilities and use them himself. In order to do so though he must experience the power first hand and survive it. When learning new powers a Blue Mage after 3d6 rounds from being affect by the ability he may then begin to use the power himself. He may only learn the amount of abilities equal to his Charisma score if he is hit by an ability that he can learn then he may choose to drop his oldest known ability and learn the new one or just disregard it entirely and the DC’s of the abilities used by him are also based on this score. The damage is based off of the damage of the source or class level equivalent which ever is higher. Another limitation on learning the power he can not use it as much as the creature naturally could so if a dragon can use his breath weapon once every 1d4 rounds the Blue Mage can use it every 2d4 rounds, but if the breath weapon came from a half dragon that can only use it once a day he can only use it once every two days. Having some powers can qualify the Blue Mage for new feats such as monstrous feats or metabreath feats. In terms of abilities that vary to specials such as breath weapons from a dragon the DM can decide if they are counted all as one or each type is a separate power to his total. The types of abilities a Blue Mage may learn are in the table below.
Live Hard: Starting at 3rd level a Blue Mage starts to become more durable to his life style and gains bonus health every third level this bonus is equal to the number of abilities he has learned along with every level he adds his Cha mod to his hit dice along with his Con.
Blue Knowledge: A Blue Mage learns a lot of random facts from his travels and abilities. He may make a special blue knowledge check with a bonus equal to his level plus his intelligence modifier to see if he can pull some relevant information to his surroundings.
Bonus Feat: Every 5th level a Blue Mage gains a bonus feat that can be either a fighter bonus feat or monstrous feat.
Endure: After much time of dealing with abilities and pain a Blue Mage can endure many things, at tenth level a Blue Mage gets the Endure feat for free as well as once per day if he is hit with enough damage that it would drop him below one hit point he can survive the damage and continue at half movements for the number of rounds equal to his constitution modifier.
Half time: Eventually the Blue Mage become very rapid in learning to keep in the pace of battle. Now when he is hit with a power he learns it in 2d4 rounds instead of 3d6 and he may use abilities more often he can now use it the same amount as what he learned the ability from such as 1d4 rounds of a breath weapon from a dragon or once a day from a half dragon.
Ability List
Breath Weapon
Web
Gaze
Mind Blast
Stun
Antimagic Cone
Stunning Screech
Fear
Roar
Whirlwind Blast
Shriek
Frightful Moan
Captivating Song
“Sure you killed the dragon, but did you learn anything from it?”
Abilities: Charisma determines how powerful a Blue Mage’s abilities are. Many Blue Mages also focus on Constitution to have the health to survive the learning processes of their abilities. Dexterity and Intelligence are also good to focus for knowledge and evasiveness.
Alignment: Neutral
Hit Dice: d8
Class Skills
The Blue Mage’s Class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Gather Information (Cha) Knowledge (all skills, taken individually) (Int), Spellcraft (Int), Psicraft (Int), Sense Motive (Wis), and Use Magic Device (Cha)
Skill Points at 1st Level: (4+ Int modifier) x 4
Skill Points at Each Additional Level: 4+ Int modifier
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +0 +0 +0 +2 Learn
2 +1 +0 +0 +3
3 +2 +1 +1 +3 Live Hard
4 +3 +1 +1 +4
5 +3 +1 +1 +4 Blue Knowledge, Bonus Feat
6 +4 +2 +2 +5 Live Hard
7 +5 +2 +2 +5
8 +6/+1 +2 +2 +6
9 +6/+1 +3 +3 +6 Live Hard
10 +7/+2 +3 +3 +7 Endure, Bonus Feat
11 +8/+3 +3 +3 +7
12 +9/+4 +4 +4 +8 Live Hard
13 +9/+4 +4 +4 +8
14 +10/+5 +4 +4 +9
15 +11/+6/+1 +5 +5 +9 Half time, Live Hard, Bonus Feat
16 +12/+7+2 +5 +5 +10
17 +12/+7/+2 +5 +5 +10
18 +13/+8/+3 +6 +6 +11 Live Hard
19 +14/+9/+4 +6 +6 +11
20 +15/+10/+5 +6 +6 +12 Bonus Feat
Class Features
All of the following are calls features of the
Weapon and Armor Proficiency: A Blue Mage is proficient with all simple weapons along with rapiers, scimitars, falchions, and whips. Blue Mages are proficient with light and medium armor but not shields.
Learn: A Blue Mages whole purpose is to learn new power, at first level he can discover the use of monster’s special abilities and use them himself. In order to do so though he must experience the power first hand and survive it. When learning new powers a Blue Mage after 3d6 rounds from being affect by the ability he may then begin to use the power himself. He may only learn the amount of abilities equal to his Charisma score if he is hit by an ability that he can learn then he may choose to drop his oldest known ability and learn the new one or just disregard it entirely and the DC’s of the abilities used by him are also based on this score. The damage is based off of the damage of the source or class level equivalent which ever is higher. Another limitation on learning the power he can not use it as much as the creature naturally could so if a dragon can use his breath weapon once every 1d4 rounds the Blue Mage can use it every 2d4 rounds, but if the breath weapon came from a half dragon that can only use it once a day he can only use it once every two days. Having some powers can qualify the Blue Mage for new feats such as monstrous feats or metabreath feats. In terms of abilities that vary to specials such as breath weapons from a dragon the DM can decide if they are counted all as one or each type is a separate power to his total. The types of abilities a Blue Mage may learn are in the table below.
Live Hard: Starting at 3rd level a Blue Mage starts to become more durable to his life style and gains bonus health every third level this bonus is equal to the number of abilities he has learned along with every level he adds his Cha mod to his hit dice along with his Con.
Blue Knowledge: A Blue Mage learns a lot of random facts from his travels and abilities. He may make a special blue knowledge check with a bonus equal to his level plus his intelligence modifier to see if he can pull some relevant information to his surroundings.
Bonus Feat: Every 5th level a Blue Mage gains a bonus feat that can be either a fighter bonus feat or monstrous feat.
Endure: After much time of dealing with abilities and pain a Blue Mage can endure many things, at tenth level a Blue Mage gets the Endure feat for free as well as once per day if he is hit with enough damage that it would drop him below one hit point he can survive the damage and continue at half movements for the number of rounds equal to his constitution modifier.
Half time: Eventually the Blue Mage become very rapid in learning to keep in the pace of battle. Now when he is hit with a power he learns it in 2d4 rounds instead of 3d6 and he may use abilities more often he can now use it the same amount as what he learned the ability from such as 1d4 rounds of a breath weapon from a dragon or once a day from a half dragon.
Ability List
Breath Weapon
Web
Gaze
Mind Blast
Stun
Antimagic Cone
Stunning Screech
Fear
Roar
Whirlwind Blast
Shriek
Frightful Moan
Captivating Song