Post by zasasku on Jan 15, 2012 3:55:40 GMT -6
The Warrior Soul
A psionic weapon master, who uses synergy with magical properties of armor and weapons to add those abilities to his self created armaments!
Abilities: This class has a high focus on Strength to augment the Warrior Soul's fighting prowess, Constitution to give survivability, and to increase their ability to maintain Psionic Focus, this class also will put points into Dex, for AC. This class may want to put points into Charisma, to lower the cost of easily available magical weapons and armor to break down.
Alignment: Any
Hit Dice: 1d10
Class Skills: Concentration(Con), Spot(Wis), Listen(Wis), Intimidate(Cha),Jump(Str), Bluff(Cha), Sense Motive(Wis), Craft(Int), Knowledge Psionics(Int),Diplomacy(Cha)
Skill Points at 1st Level: 4+Int Mod x 4
Skill Points at Each Additional Level: 4+Int Mod
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 | Bonus Feat, Synergist, Soul Blade(s), Protective Soul, Weapon Focus:Soul Blade, Soul Strike(1d6) Soul Call, Wild Talent
2 +2 +3 +0 +0 | Bonus Feat
3 +3 +3 +1 +1 |
4 +4 +4 +1 +1 | Bonus Feat, +1 Soul Augment,
5 +5 +4 +1 +1 |Soul Link, Soul Strike(1d8), Speed of Thought
6 +6/1 +5 +2 +2 | Bonus Feat, +1 Soul Magical Presence, Weapon Proficiency: Soul Blade
7 +7/2 +5 +2 +2 |
8 +8/3 +6 +2 +2 | Bonus Feat +2 Soul Augment
9 +9/4 +6 +3 +3 |
10 +10/5 +6 +3 +3 | Bonus Feat, +2 Soul Magical Presence, Soul Strike(1d12)
11 +11/6/1 +7 +3 +3 |
12 +12/7/2 +7 +3 +3 | Bonus Feat, +3 Soul Augment
13 +13/8/3 +8 +4 +4 |
14 +14/9/4 +9 +4 +4 | Bonus Feat, +3 Soul Magical Presence
15 +15/10/5 +9 +5 +5 | Unburdened Soul
16 +16/11/6/1 +10 +5 +5 | Bonus Feat, +4 Soul Augment
17 +17/12/7/2 +10 +5 +5 | Soul Strike (1d20)
18 +18/13/8/3 +11 +6 +6 | Bonus Feat, +4 Soul Magical Presence
19 +19/14/9/4 +11 +6 +6 |
20 +20/15/10/5 +12 +6 +6 | Bonus Feat, +5 Soul Augment, Soul Magical Presence, Soul Strike(1d20+1d6)
Class Abilities:
Synergist: The Warrior Soul, has an in depth, Savant knowledge of magical properties and augmentations applied to weapons and armor. A Warrior Soul may siphon the magical properties of any Magical weapon or Armor, but not those of Relics or Wondrous Items. (Such as Rings, Amulets, and other Misc items.) Doing so, all but destroys the siphoned item, giving a lack-luster grey decolouration, and making said item, fragile, akin to glass. The Warrior Soul, has a mental list of all of the magical properties that he or she has absorbed, which the Warrior Soul can then apply to the corresponding item.
Soul Blade(s): The Warrior Soul's form of attack. At will, the Warrior Soul can materialize weapons called Soul Blades.These Blades can be sheathed or dismissed entirely. These weapons are made of a semi-solid energy, and then takes on the properties of the default material of that weapon, usually steel, or any other material the Warrior Soul has a knowledge of. Also, a Warrior Soul, may only materialize weapons that he has a in depth knowledge of, or has used in practice.
Protective Soul: The Warrior Soul's form of Defense, At will the Warrior Soul can materialize a set of armor called "The Protective Soul" this armor can be taken off, like normal armor, or dismissed entirely. This armor is made of a semi-solid energy, which then takes on the properties of Steel or the Default material for the armor, or any other material the Warrior Soul has knowledge of. Also, a Warrior Soul, may only materialize armor that he has a in depth knowledge of.
Soul Strike: The Warrior Soul, can focus his Soul into a single, destructive blow. When the Warrior Soul activates this ability, the glow from his weapon(s) increase dramatically, and there is a low hum of energy, when the Warrior Soul strikes his target, the energy is discharged into the foe, causing increased damage. This ability causes 1d6+Str Mod+Class Level damage, but may only be used every 1d4 rounds, to allow the Warrior Soul's energy to regenerate.
Soul Call: This ability, allows the Warrior Soul, to quickly ready himself to face any and all threats, with this ability the Warrior Soul whispers a personal oath to him or herself, which calls upon the inner power of his or her soul. After the oath is spoken, the Protective Soul and the Soul Blade(s) materialize on the Warrior Soul's person. The weapons may be either drawn or sheathed at the time when they are called. This ability is Psionic in nature, and thus does not need to be spoken aloud.
Soul Augment: This ability is the first stage in providing a bonus to the Warrior Soul's equipment. When this ability is unlocked, the Warrior Soul's Protective Soul and Soul Blade(s) are treated as a +1 Magical items, giving +1 to AC for the Protective Soul, and +1 to Attack Rolls and Damage Rolls to the Soul Blade(s).
Soul Magical Presence: This ability is the second stage in providing a bonus to the Warrior Soul's equipment. When this ability is unlocked, the Warrior Soul, may add any know magical property to his or her Protective Soul and/or Soul Blade(s), provided that it does not exceed the current level of Magical Presence, and the magical property is appropriate for the item. Magical Properties are learned through the use of Synergist.
Unburdened Soul: Once a Warrior Soul reaches a high degree of familiarity with his newly unlocked powers, the Warrior Soul will find that his Protective Soul and Soul Blade(s) have become an extension of himself. Once this ability is unlocked, the Protective Soul and the Soul Blade(s) of the Warrior Soul become weightless, bringing with them all the benefits of the magical enhancement, "Weightless". This effect does not count towards the total magical enhancement provided by Soul Magical Presence.
Soul Link: Once the Warrior Soul becomes familiar enough with his or her abilities, the Warrior Soul may grant a Soul link to an ally. The Soul link, provides a bonus to the linked ally's weapons and armor in the form of a magical item bonus equal to their Soul Augment level. This ability also provides a mental link and all the benefits of such. This ability can only affect one ally for every five class levels the Warrior Soul has.
A psionic weapon master, who uses synergy with magical properties of armor and weapons to add those abilities to his self created armaments!
Abilities: This class has a high focus on Strength to augment the Warrior Soul's fighting prowess, Constitution to give survivability, and to increase their ability to maintain Psionic Focus, this class also will put points into Dex, for AC. This class may want to put points into Charisma, to lower the cost of easily available magical weapons and armor to break down.
Alignment: Any
Hit Dice: 1d10
Class Skills: Concentration(Con), Spot(Wis), Listen(Wis), Intimidate(Cha),Jump(Str), Bluff(Cha), Sense Motive(Wis), Craft(Int), Knowledge Psionics(Int),Diplomacy(Cha)
Skill Points at 1st Level: 4+Int Mod x 4
Skill Points at Each Additional Level: 4+Int Mod
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 | Bonus Feat, Synergist, Soul Blade(s), Protective Soul, Weapon Focus:Soul Blade, Soul Strike(1d6) Soul Call, Wild Talent
2 +2 +3 +0 +0 | Bonus Feat
3 +3 +3 +1 +1 |
4 +4 +4 +1 +1 | Bonus Feat, +1 Soul Augment,
5 +5 +4 +1 +1 |Soul Link, Soul Strike(1d8), Speed of Thought
6 +6/1 +5 +2 +2 | Bonus Feat, +1 Soul Magical Presence, Weapon Proficiency: Soul Blade
7 +7/2 +5 +2 +2 |
8 +8/3 +6 +2 +2 | Bonus Feat +2 Soul Augment
9 +9/4 +6 +3 +3 |
10 +10/5 +6 +3 +3 | Bonus Feat, +2 Soul Magical Presence, Soul Strike(1d12)
11 +11/6/1 +7 +3 +3 |
12 +12/7/2 +7 +3 +3 | Bonus Feat, +3 Soul Augment
13 +13/8/3 +8 +4 +4 |
14 +14/9/4 +9 +4 +4 | Bonus Feat, +3 Soul Magical Presence
15 +15/10/5 +9 +5 +5 | Unburdened Soul
16 +16/11/6/1 +10 +5 +5 | Bonus Feat, +4 Soul Augment
17 +17/12/7/2 +10 +5 +5 | Soul Strike (1d20)
18 +18/13/8/3 +11 +6 +6 | Bonus Feat, +4 Soul Magical Presence
19 +19/14/9/4 +11 +6 +6 |
20 +20/15/10/5 +12 +6 +6 | Bonus Feat, +5 Soul Augment, Soul Magical Presence, Soul Strike(1d20+1d6)
Class Abilities:
Synergist: The Warrior Soul, has an in depth, Savant knowledge of magical properties and augmentations applied to weapons and armor. A Warrior Soul may siphon the magical properties of any Magical weapon or Armor, but not those of Relics or Wondrous Items. (Such as Rings, Amulets, and other Misc items.) Doing so, all but destroys the siphoned item, giving a lack-luster grey decolouration, and making said item, fragile, akin to glass. The Warrior Soul, has a mental list of all of the magical properties that he or she has absorbed, which the Warrior Soul can then apply to the corresponding item.
Soul Blade(s): The Warrior Soul's form of attack. At will, the Warrior Soul can materialize weapons called Soul Blades.These Blades can be sheathed or dismissed entirely. These weapons are made of a semi-solid energy, and then takes on the properties of the default material of that weapon, usually steel, or any other material the Warrior Soul has a knowledge of. Also, a Warrior Soul, may only materialize weapons that he has a in depth knowledge of, or has used in practice.
Protective Soul: The Warrior Soul's form of Defense, At will the Warrior Soul can materialize a set of armor called "The Protective Soul" this armor can be taken off, like normal armor, or dismissed entirely. This armor is made of a semi-solid energy, which then takes on the properties of Steel or the Default material for the armor, or any other material the Warrior Soul has knowledge of. Also, a Warrior Soul, may only materialize armor that he has a in depth knowledge of.
Soul Strike: The Warrior Soul, can focus his Soul into a single, destructive blow. When the Warrior Soul activates this ability, the glow from his weapon(s) increase dramatically, and there is a low hum of energy, when the Warrior Soul strikes his target, the energy is discharged into the foe, causing increased damage. This ability causes 1d6+Str Mod+Class Level damage, but may only be used every 1d4 rounds, to allow the Warrior Soul's energy to regenerate.
Soul Call: This ability, allows the Warrior Soul, to quickly ready himself to face any and all threats, with this ability the Warrior Soul whispers a personal oath to him or herself, which calls upon the inner power of his or her soul. After the oath is spoken, the Protective Soul and the Soul Blade(s) materialize on the Warrior Soul's person. The weapons may be either drawn or sheathed at the time when they are called. This ability is Psionic in nature, and thus does not need to be spoken aloud.
Soul Augment: This ability is the first stage in providing a bonus to the Warrior Soul's equipment. When this ability is unlocked, the Warrior Soul's Protective Soul and Soul Blade(s) are treated as a +1 Magical items, giving +1 to AC for the Protective Soul, and +1 to Attack Rolls and Damage Rolls to the Soul Blade(s).
Soul Magical Presence: This ability is the second stage in providing a bonus to the Warrior Soul's equipment. When this ability is unlocked, the Warrior Soul, may add any know magical property to his or her Protective Soul and/or Soul Blade(s), provided that it does not exceed the current level of Magical Presence, and the magical property is appropriate for the item. Magical Properties are learned through the use of Synergist.
Unburdened Soul: Once a Warrior Soul reaches a high degree of familiarity with his newly unlocked powers, the Warrior Soul will find that his Protective Soul and Soul Blade(s) have become an extension of himself. Once this ability is unlocked, the Protective Soul and the Soul Blade(s) of the Warrior Soul become weightless, bringing with them all the benefits of the magical enhancement, "Weightless". This effect does not count towards the total magical enhancement provided by Soul Magical Presence.
Soul Link: Once the Warrior Soul becomes familiar enough with his or her abilities, the Warrior Soul may grant a Soul link to an ally. The Soul link, provides a bonus to the linked ally's weapons and armor in the form of a magical item bonus equal to their Soul Augment level. This ability also provides a mental link and all the benefits of such. This ability can only affect one ally for every five class levels the Warrior Soul has.