Post by WickedXox on Nov 4, 2011 13:00:11 GMT -6
Feat-Prerequisites-Affect
Book of Exalted Deeds
Sacred Strike-Sneak attack class ability-Sneak attacks deal d8’s vs evil
Complete Adventurer
Deft Strike-Int 13, Spot 10 ranks, Combat expertise, Sneak attack-Ignore armor and natural armor
Devodted Inquisitor-Smite Evil, Sneak Attack-Use smite evil and sneak attack together to daze a foe
Razing Strike-Ability to cast 3rd level arcane/divine spells, sneak attack-Spend a spell to gain attack and damage bonuses against constructs or undead
Ascetic Rogue-Improved Unarmed Strike, Sneak attack-monk and rouge levels stack for sneak attack damage, unarmed strike, sneak attack gains improved stunning DC
Staggering Strike-Base attack bonus +6, Sneak Attack-Limit target to a single action for 1 round
Complete Scoundrel
Dazing Outlaw-Grace +1, Sneak attack +2d6-Rouge and swashbuckler levels stack for grace, dodge bonus, and sneak attack
Swift Ambusher-Skirmish +1d6/+1 AC, Sneak attack +d16-Rouge and scout levels stack for skirmish bonuses
Concussion Attack-Sneak attack +3d6-Trade 2d6 damage to apply -2 penalty to opponent’s int checks and wis checks
Deafening strike-Sneak attack +4d6-Trade 3d6 damage to deafen target for 3 rounds
Disemboweling Strike-Sneak attack +5d6, Weapon focus (any slash)-Trade 4d6 damage for 1d4 con damage
Eldritch Erosion-Sneak attack +4d6, Knowledge (Arcana) 1 rank-Trade 3d6 damage to reduce sp/pr by 5
Head Shot-Sneak attack +6d6, Weapon focus (any bluge)-Trade 5d6 damage to confuse target for 1 round
Impeding attack-Sneak attack +4d6-Trade 3d6 damage to apply -2 penealty to opponents str and dex checks
Merciful Strike-Sneak attack +2d6-Trade 1d6 damage to deal nonlethal damage
Mind Drain-Sneak attack +2d6, Power point reserve-Trade 1d6 damage to drain power points
Persistent Attacker-Sneak attack +5d6-Trade 4d6 damage to allow sneak attack in next round
Throat Punch-Sneak attack +3d6, Improved unarmed strike-Trade 2d6 damage to hinder target’s speech for 3 rounds
Complete Warrior
Hamstring-Sneak attack ability, base attack +4-Trade 2d6 damage to cut opponent’s speed in half
Epic Level Handbook
Improved Death Attack-Death attack class feature, sneak attack +5d6-Add +2 to the DC of death attack
Lingering Damage-Sneak Attack +8d6, Crippling strike class feature-Any time you deal damage with a sneak attack that target takes damage equal to your sneak attack bonus damage on your next turn as well
Sneak attack of opportunity-Sneak attack +8d6, opportunist class feature-Any attack of opportunity you make is considered a sneak attack
Improved Sneak attack-Sneak attack +8d6-Add +1d6 to sneak attack
Players’ Handbook 2
Deadeye Shot-Point Blank Shot, Precise Shot, Base attack +4, skirmish or sneak attack ability-Ready action to fire, denying foe Dex bonus to AC on your attack after ally hits foe
Telling Blow-Skirmish attack or sneak attack-Gain skirmish or sneak attack damage on critical hits
Tome of Feats
Arterial Strike-Base attack +4, Sneak attack ability-Trade 1d6 damage to inflict wounding damage
Book of Exalted Deeds
Sacred Strike-Sneak attack class ability-Sneak attacks deal d8’s vs evil
Complete Adventurer
Deft Strike-Int 13, Spot 10 ranks, Combat expertise, Sneak attack-Ignore armor and natural armor
Devodted Inquisitor-Smite Evil, Sneak Attack-Use smite evil and sneak attack together to daze a foe
Razing Strike-Ability to cast 3rd level arcane/divine spells, sneak attack-Spend a spell to gain attack and damage bonuses against constructs or undead
Ascetic Rogue-Improved Unarmed Strike, Sneak attack-monk and rouge levels stack for sneak attack damage, unarmed strike, sneak attack gains improved stunning DC
Staggering Strike-Base attack bonus +6, Sneak Attack-Limit target to a single action for 1 round
Complete Scoundrel
Dazing Outlaw-Grace +1, Sneak attack +2d6-Rouge and swashbuckler levels stack for grace, dodge bonus, and sneak attack
Swift Ambusher-Skirmish +1d6/+1 AC, Sneak attack +d16-Rouge and scout levels stack for skirmish bonuses
Concussion Attack-Sneak attack +3d6-Trade 2d6 damage to apply -2 penalty to opponent’s int checks and wis checks
Deafening strike-Sneak attack +4d6-Trade 3d6 damage to deafen target for 3 rounds
Disemboweling Strike-Sneak attack +5d6, Weapon focus (any slash)-Trade 4d6 damage for 1d4 con damage
Eldritch Erosion-Sneak attack +4d6, Knowledge (Arcana) 1 rank-Trade 3d6 damage to reduce sp/pr by 5
Head Shot-Sneak attack +6d6, Weapon focus (any bluge)-Trade 5d6 damage to confuse target for 1 round
Impeding attack-Sneak attack +4d6-Trade 3d6 damage to apply -2 penealty to opponents str and dex checks
Merciful Strike-Sneak attack +2d6-Trade 1d6 damage to deal nonlethal damage
Mind Drain-Sneak attack +2d6, Power point reserve-Trade 1d6 damage to drain power points
Persistent Attacker-Sneak attack +5d6-Trade 4d6 damage to allow sneak attack in next round
Throat Punch-Sneak attack +3d6, Improved unarmed strike-Trade 2d6 damage to hinder target’s speech for 3 rounds
Complete Warrior
Hamstring-Sneak attack ability, base attack +4-Trade 2d6 damage to cut opponent’s speed in half
Epic Level Handbook
Improved Death Attack-Death attack class feature, sneak attack +5d6-Add +2 to the DC of death attack
Lingering Damage-Sneak Attack +8d6, Crippling strike class feature-Any time you deal damage with a sneak attack that target takes damage equal to your sneak attack bonus damage on your next turn as well
Sneak attack of opportunity-Sneak attack +8d6, opportunist class feature-Any attack of opportunity you make is considered a sneak attack
Improved Sneak attack-Sneak attack +8d6-Add +1d6 to sneak attack
Players’ Handbook 2
Deadeye Shot-Point Blank Shot, Precise Shot, Base attack +4, skirmish or sneak attack ability-Ready action to fire, denying foe Dex bonus to AC on your attack after ally hits foe
Telling Blow-Skirmish attack or sneak attack-Gain skirmish or sneak attack damage on critical hits
Tome of Feats
Arterial Strike-Base attack +4, Sneak attack ability-Trade 1d6 damage to inflict wounding damage