Post by WickedXox on Sept 29, 2011 17:01:09 GMT -6
Feat-Prerequisites-Affect
Player’s Handbook
• Extra Turning-Ability to turn/rebuke undead-Gain 4 extra uses of turn/rebuke
• Improved Turning- Ability to turn/rebuke undead-+1 level when turning
Book of Exalted Deeds
• Consecrated Spell Trigger-Craft wand or staff, Ability to turn undead-Use turning to add good spell descriptor
• Exalted Turning- Ability to turn undead-Extra 3d6 damage when turning
• Purify Spell Trigger-Craft wand or staff, Ability to turn undead-Use turning to add good spell descriptor, Neutral ½ damage, good none
Complete Divine
• Empower Turning- Ability to turn/rebuke undead-Turn more undead
• Quicken Turning- Ability to turn/rebuke undead-Turn as a free action
• Disciple of Sun- Ability to turn/rebuke undead, good alignment-Use extra turning to destroy undead
• Divine Metamagic- Ability to turn/rebuke undead-Spend turn uses to enhance spell a metamagic feat
• Divine Spell Power- Ability to turn/rebuke undead-Spend uses to increase caster level
• Glorious Weapon- Ability to turn/rebuke undead-Allies weapons gain alignment for overcoming DR
• Domain Spontaiously- Ability to turn/rebuke undead-Spend uses to spontaiously cast domain spell
• Elemental Smiting- Ability to turn/rebuke elementals-Spend uses to try to smite elemental
• Elemental Healing- Ability to turn/rebuke elementals-Spend uses to heal nearby elementals
• Profane Boost- Ability to turn/rebuke undead-Nearby inflict spells maximaized for 1 round
• Scared Boost- Ability to turn/rebuke undead-Nearby cure spells mazimaized for 1 round
• Sacred Healing-Heal 8 ranks, Ability to turn/rebuke undead-Allies gain fast healing 3 for short time
Frostburn
• Faith in the Frost- Ability to turn/rebuke undead, Cold or Winter Domain-Successful turn/rebuke does cold damage
Libris Mortis
• Divine Accuracy- Ability to turn/rebuke undead-Ignore miss chance against incorporeal foes
• Profane Lifeleech- Ability to rebuke undead-Steal 1d6 hp from nearby creatures
• Profane Vigor- Ability to rebuke undead, Cha 11-Grant 1d8 hp to undead allies
• Sacred Vengeance- Ability to turn/rebuke undead-+2d6 to melee attacks against undead
• Sacred Vitality- Ability to turn undead-Gains immunity to ability damage, drain, and energy drain
• Spurn Death’s Touch- Ability to turn undead-Heal ability damage, paralysis, and negative levels
Sandstorm
• Light of Aurifar- Ability to turn/rebuke undead, Access to fire or sun domain-Successful turn/rebuke does +2d6 fire
Ghostwalk
• Divine Energy Focus-Ability to turn/rebuke undead, Cha 13- +2 on turning checks and damage
Epic Level Handbook
• Negative Energy Burst-Cha 25, Ability to rebuke undead, Ability to cast inflict critical wounds, any evil alignment-Use rebuke to unleash wave of negative energy
• Undead Mastery-Cha 21, Ability to rebuke undead-Can command ten times your level in HD of undead
• Zone of Animation-Cha 25, Undead Mastery, Ability to rebuke undead-Use rebuke to animate corpses
Player’s Handbook
• Extra Turning-Ability to turn/rebuke undead-Gain 4 extra uses of turn/rebuke
• Improved Turning- Ability to turn/rebuke undead-+1 level when turning
Book of Exalted Deeds
• Consecrated Spell Trigger-Craft wand or staff, Ability to turn undead-Use turning to add good spell descriptor
• Exalted Turning- Ability to turn undead-Extra 3d6 damage when turning
• Purify Spell Trigger-Craft wand or staff, Ability to turn undead-Use turning to add good spell descriptor, Neutral ½ damage, good none
Complete Divine
• Empower Turning- Ability to turn/rebuke undead-Turn more undead
• Quicken Turning- Ability to turn/rebuke undead-Turn as a free action
• Disciple of Sun- Ability to turn/rebuke undead, good alignment-Use extra turning to destroy undead
• Divine Metamagic- Ability to turn/rebuke undead-Spend turn uses to enhance spell a metamagic feat
• Divine Spell Power- Ability to turn/rebuke undead-Spend uses to increase caster level
• Glorious Weapon- Ability to turn/rebuke undead-Allies weapons gain alignment for overcoming DR
• Domain Spontaiously- Ability to turn/rebuke undead-Spend uses to spontaiously cast domain spell
• Elemental Smiting- Ability to turn/rebuke elementals-Spend uses to try to smite elemental
• Elemental Healing- Ability to turn/rebuke elementals-Spend uses to heal nearby elementals
• Profane Boost- Ability to turn/rebuke undead-Nearby inflict spells maximaized for 1 round
• Scared Boost- Ability to turn/rebuke undead-Nearby cure spells mazimaized for 1 round
• Sacred Healing-Heal 8 ranks, Ability to turn/rebuke undead-Allies gain fast healing 3 for short time
Frostburn
• Faith in the Frost- Ability to turn/rebuke undead, Cold or Winter Domain-Successful turn/rebuke does cold damage
Libris Mortis
• Divine Accuracy- Ability to turn/rebuke undead-Ignore miss chance against incorporeal foes
• Profane Lifeleech- Ability to rebuke undead-Steal 1d6 hp from nearby creatures
• Profane Vigor- Ability to rebuke undead, Cha 11-Grant 1d8 hp to undead allies
• Sacred Vengeance- Ability to turn/rebuke undead-+2d6 to melee attacks against undead
• Sacred Vitality- Ability to turn undead-Gains immunity to ability damage, drain, and energy drain
• Spurn Death’s Touch- Ability to turn undead-Heal ability damage, paralysis, and negative levels
Sandstorm
• Light of Aurifar- Ability to turn/rebuke undead, Access to fire or sun domain-Successful turn/rebuke does +2d6 fire
Ghostwalk
• Divine Energy Focus-Ability to turn/rebuke undead, Cha 13- +2 on turning checks and damage
Epic Level Handbook
• Negative Energy Burst-Cha 25, Ability to rebuke undead, Ability to cast inflict critical wounds, any evil alignment-Use rebuke to unleash wave of negative energy
• Undead Mastery-Cha 21, Ability to rebuke undead-Can command ten times your level in HD of undead
• Zone of Animation-Cha 25, Undead Mastery, Ability to rebuke undead-Use rebuke to animate corpses