Post by WickedXox on Sept 29, 2011 16:54:31 GMT -6
Feat-Effect-Slot increase
Player’s Handbook
• Empower-time 1 ½ damage- 2 level
• Enlarge-Ranged doubled- 1 level
• Extend-Duration time doubled- 1 level
• Heighten-Cast spell as if it was cast by a higher caster level(max 9th)(Choose number increase when taken- +number chosen
• Maximize-max damage per die- 3 level
• Quicken-Spell as a free action- 4 level
• Silent-no verbal needed- 1 level
• Still-no somatic needed- 1 level
• Eschew Materials-don’t need materials- 0 level
Epic Handbook
Improved Metamagic-Lowers slot increase by one level
Improved Spell Capacity-Allows high level spell casting (epic level)
• Automatic Quicken/Still/Silent-Cast 0-3 level spells with effecter (stacks)-none
Improved Heighten-As heighten but with no limit
Enhance-Damage cap increases (stacks)-4 level
Intensify Spell-All numeric effects max then double (Can’t combine with other # effects)-7 level
Ultimate Feats
• Absorb Spell-take in spell replenishes spell slot of lower
Arcane Understanding-each level gained add spells equal to Int mod
• Blood Burn- cast as higher level caster (amount change anytime) take 1D6 per increase
• Blood Casting-exceed daily casting take 1D4 temporary Con damage
• Compressed-Lowers radius by 5ft add 2 dice- 2 level
• Counterspell Riposte-Automatic cast spell after counter spell-2 level
• Metaaffinity-Does not increase time for casting spontaneous meta magic-1 level
• Sorcerous Quicken-Cast spell as quickened 1/day-4 level
• Spell Affinity-Use Int mod for bonus spells with Cha.
• Generation Casting-Spell effects passed to kids (no instantaneous effect pass)- 1 level per generation affected
• Spontaneous Metacasting-Spontaneously cast metamagic enhanced cure/inflict in one action
Manual of the Planes
• Blistering-Fire descriptor +2 fire damage per spell lv-1 level
• Flash Frost-As blistering except as cold
• Earth Bound- Create trap with spell- 2 level
• Imbued Summon-Summoned creature comes with buffs-1 level
• Smiting Spell-cast touch spell through wep-1 level
Vile Darkness
• Corrupt-Evil descriptor added (half dice to unholy)- 1 level
• Violate-Evil descriptor added (half dice have vile)-1 level
Exalted Deeds
• Consecrate-Good descriptor added (half damage of no type)-1 level
• Nonlethel Sub-Do Nonlethel damage instead of energy-0 level
• Purify-Good descriptor added (good=no damage, neutral=half, evil=full, evil outsider=increase die size)-1 level
Complete Divine
• Rapid-Spells that casting time is over 1 round is shorter-1 level
• Reach-Cast touch as a ray 30ft.-2 level
Libris Mortis
• Energized-50% extra damage to undead 50% less to non undead and objects-1 lv
• Enerate-50% extra damage to living 50% less to undead, constructs, and objects-1 lv
• Fell Animate-Creature killed by spell rises as zombie-3 level
• Fell Drain-Spell damages and adds negative level-2 level
• Fell Frighten-Add frighten affect for one min.-2 level
• Fell Weaken-Target takes -4 Str for one min.-1 level
Frostburn
• Piercing Cold-Cold spells affects those with resist and immunity-1 level
Lord of Madness
• Ocular-Cast spell through eyes (stores for 8hrs.)-2 level
Sand Storm
• Searing-As Piercing Cold except as fire
• Fiery-Add 1 fire damage per die of fire damage-1 level
Complete Scandal
• Disguise-Cast spells though performance-1 level
• Sacred-Half damage from divine source, no resistances-1 level
Complete Arcane
• Black Lore of Moil-add extra negative energy damage, need runebone-0 level
• Born of the Three Thunders-Spell is half sonic, half thunder and stuns-0 level
• Chain-Affect multiple targets-3 level
• Cooperative-Multiple casters work together on same spell
• Delay-Delay spell cast up to 5 rounds-3 level
• Energy Sub-Change energy type (Only need for prerequisite for Utter Cold & Admixture)
• Energy Admixture-Add energy type with normal
• Explosive-Knocks enemy to spells edge-2 level
• Fortify-+2 to penetrate spell resist per level increace-1 level
• Lord of the Utter Cold-Half damage is negative energy-0 level
• Persistent-Makes spell duration last 1 day (detects)-6 level
• Repeat-Spell automatically cast next round again-3 level
• Sanctum-Changes spell level in/out of sanctum
• Sculpt-Change shape of spell-1 level
• Split Ray-Seconded ray cast-2 level
• Sudden (____)-1/day add metamagic from players to spell with out cost
• Transdimesional-Spell affects other dimensions at same time-1 level
• Twin-Double cast spell-4 level
Stormwrack
Ship’s Mage-plus 1 caster level when on familiar ship, plus no damage to ship
Steam Magic-Cast fire spells under water
Storm Magic-Spells that affect storms add 1 caster level
Complete Mage
• Retributive Spell-Automatically activate one spell on melee attacker-1 Level
• Meta Magic Spell Trigger-Use metamagic through items charge-extra charge used.
Player’s Handbook
• Empower-time 1 ½ damage- 2 level
• Enlarge-Ranged doubled- 1 level
• Extend-Duration time doubled- 1 level
• Heighten-Cast spell as if it was cast by a higher caster level(max 9th)(Choose number increase when taken- +number chosen
• Maximize-max damage per die- 3 level
• Quicken-Spell as a free action- 4 level
• Silent-no verbal needed- 1 level
• Still-no somatic needed- 1 level
• Eschew Materials-don’t need materials- 0 level
Epic Handbook
Improved Metamagic-Lowers slot increase by one level
Improved Spell Capacity-Allows high level spell casting (epic level)
• Automatic Quicken/Still/Silent-Cast 0-3 level spells with effecter (stacks)-none
Improved Heighten-As heighten but with no limit
Enhance-Damage cap increases (stacks)-4 level
Intensify Spell-All numeric effects max then double (Can’t combine with other # effects)-7 level
Ultimate Feats
• Absorb Spell-take in spell replenishes spell slot of lower
Arcane Understanding-each level gained add spells equal to Int mod
• Blood Burn- cast as higher level caster (amount change anytime) take 1D6 per increase
• Blood Casting-exceed daily casting take 1D4 temporary Con damage
• Compressed-Lowers radius by 5ft add 2 dice- 2 level
• Counterspell Riposte-Automatic cast spell after counter spell-2 level
• Metaaffinity-Does not increase time for casting spontaneous meta magic-1 level
• Sorcerous Quicken-Cast spell as quickened 1/day-4 level
• Spell Affinity-Use Int mod for bonus spells with Cha.
• Generation Casting-Spell effects passed to kids (no instantaneous effect pass)- 1 level per generation affected
• Spontaneous Metacasting-Spontaneously cast metamagic enhanced cure/inflict in one action
Manual of the Planes
• Blistering-Fire descriptor +2 fire damage per spell lv-1 level
• Flash Frost-As blistering except as cold
• Earth Bound- Create trap with spell- 2 level
• Imbued Summon-Summoned creature comes with buffs-1 level
• Smiting Spell-cast touch spell through wep-1 level
Vile Darkness
• Corrupt-Evil descriptor added (half dice to unholy)- 1 level
• Violate-Evil descriptor added (half dice have vile)-1 level
Exalted Deeds
• Consecrate-Good descriptor added (half damage of no type)-1 level
• Nonlethel Sub-Do Nonlethel damage instead of energy-0 level
• Purify-Good descriptor added (good=no damage, neutral=half, evil=full, evil outsider=increase die size)-1 level
Complete Divine
• Rapid-Spells that casting time is over 1 round is shorter-1 level
• Reach-Cast touch as a ray 30ft.-2 level
Libris Mortis
• Energized-50% extra damage to undead 50% less to non undead and objects-1 lv
• Enerate-50% extra damage to living 50% less to undead, constructs, and objects-1 lv
• Fell Animate-Creature killed by spell rises as zombie-3 level
• Fell Drain-Spell damages and adds negative level-2 level
• Fell Frighten-Add frighten affect for one min.-2 level
• Fell Weaken-Target takes -4 Str for one min.-1 level
Frostburn
• Piercing Cold-Cold spells affects those with resist and immunity-1 level
Lord of Madness
• Ocular-Cast spell through eyes (stores for 8hrs.)-2 level
Sand Storm
• Searing-As Piercing Cold except as fire
• Fiery-Add 1 fire damage per die of fire damage-1 level
Complete Scandal
• Disguise-Cast spells though performance-1 level
• Sacred-Half damage from divine source, no resistances-1 level
Complete Arcane
• Black Lore of Moil-add extra negative energy damage, need runebone-0 level
• Born of the Three Thunders-Spell is half sonic, half thunder and stuns-0 level
• Chain-Affect multiple targets-3 level
• Cooperative-Multiple casters work together on same spell
• Delay-Delay spell cast up to 5 rounds-3 level
• Energy Sub-Change energy type (Only need for prerequisite for Utter Cold & Admixture)
• Energy Admixture-Add energy type with normal
• Explosive-Knocks enemy to spells edge-2 level
• Fortify-+2 to penetrate spell resist per level increace-1 level
• Lord of the Utter Cold-Half damage is negative energy-0 level
• Persistent-Makes spell duration last 1 day (detects)-6 level
• Repeat-Spell automatically cast next round again-3 level
• Sanctum-Changes spell level in/out of sanctum
• Sculpt-Change shape of spell-1 level
• Split Ray-Seconded ray cast-2 level
• Sudden (____)-1/day add metamagic from players to spell with out cost
• Transdimesional-Spell affects other dimensions at same time-1 level
• Twin-Double cast spell-4 level
Stormwrack
Ship’s Mage-plus 1 caster level when on familiar ship, plus no damage to ship
Steam Magic-Cast fire spells under water
Storm Magic-Spells that affect storms add 1 caster level
Complete Mage
• Retributive Spell-Automatically activate one spell on melee attacker-1 Level
• Meta Magic Spell Trigger-Use metamagic through items charge-extra charge used.